Diva Canto
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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há 11 anos atrás |
Melanie
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5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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há 11 anos atrás |
Justin Clark-Casey (justincc)
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f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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0fa303b1cf
Log how many scripts are candidates for starting and how many are actually started.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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32a953fed7
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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ddca5347c3
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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há 12 anos atrás |
Justin Clark-Casey (justincc)
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55c6cbabfd
refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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há 13 anos atrás |
Justin Clark-Casey (justincc)
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e36cab99fd
minor: small amount of method doc and some commented out odds and ends
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há 13 anos atrás |
Melanie
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914e4b319e
Fix direct item give permissions
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há 14 anos atrás |
Melanie
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043dace118
Make prim inventories a bit more sane
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há 14 anos atrás |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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há 14 anos atrás |
Melanie Thielker
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39cd57598b
Fix a permissions issue
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há 14 anos atrás |
Melanie
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dd14016885
Revamp the permissions propagation. This MAY mess up. Please test.
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há 14 anos atrás |
Melanie
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21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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9ecad50419
Partially implement share with group option for object inventory items
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há 14 anos atrás |
Justin Clark-Casey (justincc)
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38cfc9366c
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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há 15 anos atrás |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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há 15 anos atrás |
Melanie
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88842edc95
Remove GetAssemblyName and friends from the SE interface. It's now handled
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há 15 anos atrás |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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há 15 anos atrás |
Justin Clarke Casey
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f3c7298fc5
* Make it possible to store creator strings in user inventory items as well as UUIDs
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há 15 anos atrás |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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há 15 anos atrás |
Melanie Thielker
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b51a0e9960
Fix region crossing for unscripted prims, avoid costly SEH
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há 15 anos atrás |
Melanie Thielker
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53fc65c907
Make in-code provisions for the tests. Tests would fail because the
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há 15 anos atrás |
Melanie Thielker
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0086f9bd92
Fix the windows sharing violations on script crossings
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há 15 anos atrás |
diva
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b4be9baa4a
Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
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há 16 anos atrás |
diva
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2c685bff14
Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
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há 16 anos atrás |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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há 16 anos atrás |