Robert Adams
|
9c804466e5
BulletSim: rearrange code for sensing whether shapes have been
|
10 years ago |
Oren Hurvitz
|
998d7009a6
Eliminated many warnings
|
10 years ago |
Robert Adams
|
239b85d7ce
Fix crash in BulletSim which sometimes happens making a linkset physical
|
11 years ago |
Robert Adams
|
3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
|
11 years ago |
Robert Adams
|
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
|
11 years ago |
Robert Adams
|
0c971d148c
BulletSim: fix corner case when rebuilding a compound linkset while
|
11 years ago |
Robert Adams
|
4979940def
BulletSim: properly set mesh hash key in use tracking structure.
|
11 years ago |
Robert Adams
|
29b3b44fab
BulletSim: add locking around Meshmerizer use to eliminate possible race
|
11 years ago |
Robert Adams
|
5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
|
11 years ago |
Robert Adams
|
ffc9b3dda7
BulletSim: add code to experimentally use asset hull data.
|
11 years ago |
Robert Adams
|
6596a1de80
Revert "BulletSim: add code to experimentally use asset hull data."
|
11 years ago |
Robert Adams
|
2fd8819a04
BulletSim: add code to experimentally use asset hull data.
|
11 years ago |
Robert Adams
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 years ago |
Robert Adams
|
c86e828dbf
BulletSim: add a lock to try and catch a native shape creation/destruction
|
11 years ago |
Robert Adams
|
a42bb799cc
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
|
11 years ago |
Robert Adams
|
84118c5735
BulletSim: properly free references to simple convex hull shapes. Didn't
|
11 years ago |
Robert Adams
|
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
|
11 years ago |
Robert Adams
|
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
|
11 years ago |
Robert Adams
|
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
|
11 years ago |
Robert Adams
|
ed46b42fea
BulletSim: fix crash when mesh asset wasn't available when meshing
|
11 years ago |
Robert Adams
|
7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
|
11 years ago |
Robert Adams
|
d322625f90
BulletSim: Add non-static BSShape.GetReference for getting another reference
|
11 years ago |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 years ago |
Robert Adams
|
f2d408829b
BulletSim: fix crash when creating new hull.
|
11 years ago |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
11 years ago |
Robert Adams
|
890cb6a293
BulletSim: complete BSShape classes.
|
11 years ago |
Robert Adams
|
c22a2ab7d2
BulletSim: partial addition of BSShape class code preparing for
|
11 years ago |
Robert Adams
|
2e5222055f
BulletSim: comments and removing small compile errors introduced in last commit.
|
12 years ago |
Robert Adams
|
9393403253
BulletSim: update DLLs and SOs with better debugging output.
|
12 years ago |
Robert Adams
|
c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
|
12 years ago |