Robert Adams
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 年之前 |
Justin Clark-Casey (justincc)
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 年之前 |
Justin Clark-Casey
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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10 年之前 |
Robert Adams
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9c804466e5
BulletSim: rearrange code for sensing whether shapes have been
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10 年之前 |
Robert Adams
|
481b7c71c3
BulletSim: add some locking for collision lists to prevent collsions
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10 年之前 |
Robert Adams
|
dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
|
11 年之前 |
Robert Adams
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6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
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11 年之前 |
Robert Adams
|
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
|
11 年之前 |
Robert Adams
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e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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11 年之前 |
Robert Adams
|
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 年之前 |
Robert Adams
|
2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 年之前 |
Robert Adams
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5a7784a0e6
BulletSim: make density display and return value consistant with how
|
11 年之前 |
Robert Adams
|
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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11 年之前 |
Robert Adams
|
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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11 年之前 |
Robert Adams
|
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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11 年之前 |
Robert Adams
|
2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
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11 年之前 |
Robert Adams
|
70d24a654b
BulletSim: rename position and orientation variables to remove the
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11 年之前 |
Robert Adams
|
a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 年之前 |
Robert Adams
|
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 年之前 |
Robert Adams
|
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 年之前 |
Robert Adams
|
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
|
11 年之前 |
Robert Adams
|
fca4e4ec7c
Merge branch 'master' into bulletsim4
|
11 年之前 |
Robert Adams
|
46ae84cfba
BulletSim: fix error messages created while an avatar has no initial
|
11 年之前 |
Robert Adams
|
7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
|
11 年之前 |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 年之前 |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
11 年之前 |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
11 年之前 |
Robert Adams
|
522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
|
11 年之前 |
Robert Adams
|
5f2cbfc0fd
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
|
11 年之前 |
Robert Adams
|
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
|
11 年之前 |