Justin Clark-Casey (justincc)
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124be38f74
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
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10 lat temu |
Justin Clark-Casey (justincc)
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3654ae8d8c
Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
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10 lat temu |
Vegaslon
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abf85b7f19
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
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10 lat temu |
Robert Adams
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f348928590
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
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10 lat temu |
Robert Adams
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0be9e3b079
BulletSim: adjust avatar step up parameters to better walk up small
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10 lat temu |
Robert Adams
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63aea3a5f2
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
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10 lat temu |
Robert Adams
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c8914d22eb
BulletSim: reduce the terrain collison margin to be the same as other
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10 lat temu |
Robert Adams
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562a3cb338
BulletSim: small tweek to avatar height reduce feet embedded into prims.
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10 lat temu |
Robert Adams
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65c4cb48ac
BulletSim: make avatar physical shape to be a rectangle rather than
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10 lat temu |
Robert Adams
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3a7c8d1f32
BulletSim: the minimum vehicle velocity was set too low so moving slow
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10 lat temu |
Robert Adams
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0842e2e15b
BulletSim: default physical terrain implementation to heightmap.
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10 lat temu |
Robert Adams
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511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
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11 lat temu |
Robert Adams
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35a6361b24
BulletSim: reduce avatar walking stopped threshold.
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11 lat temu |
Robert Adams
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995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 lat temu |
Robert Adams
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6d83f3f021
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
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11 lat temu |
Robert Adams
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b2a1348adc
BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.
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11 lat temu |
Robert Adams
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6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
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11 lat temu |
Robert Adams
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5a7784a0e6
BulletSim: make density display and return value consistant with how
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11 lat temu |
Robert Adams
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aec8d1e6be
BulletSim: Turn on center-of-mass calculation by default.
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11 lat temu |
Robert Adams
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2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
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11 lat temu |
Robert Adams
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fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
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11 lat temu |
Robert Adams
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03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
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11 lat temu |
Robert Adams
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2f4a729d40
BulletSim: add inTaintTime parameter to collision cache clear function.
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11 lat temu |
Robert Adams
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bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
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11 lat temu |
Robert Adams
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b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
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11 lat temu |
Robert Adams
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07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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11 lat temu |
Robert Adams
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7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
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11 lat temu |
Robert Adams
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0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
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11 lat temu |
Robert Adams
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5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
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11 lat temu |
Robert Adams
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5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
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11 lat temu |