Historique des commits

Auteur SHA1 Message Date
  Justin Clark-Casey (justincc) 124be38f74 Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. il y a 10 ans
  Justin Clark-Casey (justincc) 3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread. il y a 10 ans
  Vegaslon abf85b7f19 Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. il y a 10 ans
  Robert Adams f348928590 BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters il y a 10 ans
  Robert Adams 0be9e3b079 BulletSim: adjust avatar step up parameters to better walk up small il y a 10 ans
  Robert Adams 63aea3a5f2 BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim il y a 10 ans
  Robert Adams c8914d22eb BulletSim: reduce the terrain collison margin to be the same as other il y a 10 ans
  Robert Adams 562a3cb338 BulletSim: small tweek to avatar height reduce feet embedded into prims. il y a 10 ans
  Robert Adams 65c4cb48ac BulletSim: make avatar physical shape to be a rectangle rather than il y a 10 ans
  Robert Adams 3a7c8d1f32 BulletSim: the minimum vehicle velocity was set too low so moving slow il y a 10 ans
  Robert Adams 0842e2e15b BulletSim: default physical terrain implementation to heightmap. il y a 10 ans
  Robert Adams 511122834b BulletSim: change collision flags for groundplane to not interact with static objects. il y a 11 ans
  Robert Adams 35a6361b24 BulletSim: reduce avatar walking stopped threshold. il y a 11 ans
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. il y a 11 ans
  Robert Adams 6d83f3f021 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. il y a 11 ans
  Robert Adams b2a1348adc BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. il y a 11 ans
  Robert Adams 6410a25cef BulletSim: adjust avatar position when the avatar's size is changed. il y a 11 ans
  Robert Adams 5a7784a0e6 BulletSim: make density display and return value consistant with how il y a 11 ans
  Robert Adams aec8d1e6be BulletSim: Turn on center-of-mass calculation by default. il y a 11 ans
  Robert Adams 2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection. il y a 11 ans
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms il y a 11 ans
  Robert Adams 03268d85c4 BulletSim: comments and non-functional changes working toward the center-of-gravity implementation. il y a 11 ans
  Robert Adams 2f4a729d40 BulletSim: add inTaintTime parameter to collision cache clear function. il y a 11 ans
  Robert Adams bbeff4b8ca BulletSim: rework velocity updating when not colliding and not flying il y a 11 ans
  Robert Adams b5d0ac4c42 BulletSim: default PhysicsTimeStep to same as the simulator's il y a 11 ans
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat il y a 11 ans
  Robert Adams 7c3a46ccea BulletSim: default using mesh asset hulls to 'true'. This means that, il y a 11 ans
  Robert Adams 0c35d28933 BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs il y a 11 ans
  Robert Adams 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia. il y a 11 ans
  Robert Adams 5efce21abc BulletSim: correct errors caused by misspelled INI parameter spec. il y a 11 ans