Robert Adams
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3642198838
BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam
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10 years ago |
Robert Adams
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63d192f011
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.
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10 years ago |
Robert Adams
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 years ago |
Robert Adams
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9c804466e5
BulletSim: rearrange code for sensing whether shapes have been
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10 years ago |
Robert Adams
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1daec26ba0
BulletSim: rearrange code to prevent using null pointers when a
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10 years ago |
Robert Adams
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4651cd1f50
BulletSim: stop processing linkset child when it is discovered that the
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10 years ago |
Robert Adams
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3552cfb1a5
BulletSim: fix exceptions while rebuilding linksets with mesh children.
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10 years ago |
Oren Hurvitz
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998d7009a6
Eliminated many warnings
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10 years ago |
Robert Adams
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dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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11 years ago |
Robert Adams
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725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
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11 years ago |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
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11 years ago |
Robert Adams
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0d189165a8
BulletSim: distribute vehicle physical settings to all members of
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11 years ago |
Robert Adams
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f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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11 years ago |
Robert Adams
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af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
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11 years ago |
Robert Adams
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44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
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11 years ago |
Robert Adams
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84d0699761
Revert "BulletSim: Add logic to linksets to change physical properties for"
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11 years ago |
Robert Adams
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b44f0e1a00
BulletSim: Add logic to linksets to change physical properties for
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11 years ago |
Robert Adams
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803632f8f3
BulletSim: freshen up the code for constraint based linksets.
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11 years ago |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 years ago |
Robert Adams
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97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
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11 years ago |
Robert Adams
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03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
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11 years ago |
Robert Adams
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425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
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11 years ago |
Robert Adams
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ddd97cb78e
BulletSim: normalize quaternian rotations when building compound linksets.
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11 years ago |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 years ago |
Robert Adams
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0378baed35
BulletSim: rework LinksetCompound to work with new BSShape system.
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11 years ago |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 years ago |
Robert Adams
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15a3f80e2e
BulletSim: LinksetCompound work to disable collision for root and
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 years ago |