커밋 기록

작성자 SHA1 메시지 날짜
  Kevin Cozens 466657375a Revert my commit that fixed unexpected behaviour re: parcel prim limits. 10 년 전
  Kevin Cozens ff62b90636 Use parcel prim limit (not region limit) when checking if area is full. 10 년 전
  Dev Random 18b91fdbe9 Tweak to PrimLimits and add missing Regions.ini example 10 년 전
  Dev Random f0998a9222 Add per-user checking to PrimLimitsModule 10 년 전
  Justin Clark-Casey (justincc) 444737c830 minor: Only calculate fetched usedPrims and simulatorCapacity info in PrimLimitsModule.CanObjectEnter() when we know for sure that we need them. 10 년 전
  Justin Clark-Casey (justincc) 0af8886400 Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position. 10 년 전
  Justin Clark-Casey (justincc) e12c044eab Don't fail to enable permissions modules correctly if there is any leading or trailing whitespace between comma separate module combinations. 10 년 전
  Diva Canto 20530ee667 Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon. 11 년 전
  Justin Clark-Casey (justincc) e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 년 전
  Melanie fd66903f74 Convert the prim count module into a permissionsmodule 13 년 전
  E. Allen Soard 527b4e7c7e Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template. 13 년 전
  E. Allen Soard 279ed08de1 Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. 13 년 전
  E. Allen Soard 65d595597d Adds an optional module to enforce prim limits on a given parcel Takes into account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script 13 년 전