Kevin Cozens
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466657375a
Revert my commit that fixed unexpected behaviour re: parcel prim limits.
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10 years ago |
Kevin Cozens
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ff62b90636
Use parcel prim limit (not region limit) when checking if area is full.
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10 years ago |
Dev Random
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18b91fdbe9
Tweak to PrimLimits and add missing Regions.ini example
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10 years ago |
Dev Random
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f0998a9222
Add per-user checking to PrimLimitsModule
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10 years ago |
Justin Clark-Casey (justincc)
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444737c830
minor: Only calculate fetched usedPrims and simulatorCapacity info in PrimLimitsModule.CanObjectEnter() when we know for sure that we need them.
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10 years ago |
Justin Clark-Casey (justincc)
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0af8886400
Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position.
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10 years ago |
Justin Clark-Casey (justincc)
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e12c044eab
Don't fail to enable permissions modules correctly if there is any leading or trailing whitespace between comma separate module combinations.
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10 years ago |
Diva Canto
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20530ee667
Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon.
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11 years ago |
Justin Clark-Casey (justincc)
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e3b8d42bbc
refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
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13 years ago |
Melanie
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fd66903f74
Convert the prim count module into a permissionsmodule
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13 years ago |
E. Allen Soard
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527b4e7c7e
Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template.
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13 years ago |
E. Allen Soard
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279ed08de1
Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
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13 years ago |
E. Allen Soard
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65d595597d
Adds an optional module to enforce prim limits on a given parcel Takes into account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script
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13 years ago |