Commit History

Author SHA1 Message Date
  Kevin Cozens 466657375a Revert my commit that fixed unexpected behaviour re: parcel prim limits. 10 years ago
  Kevin Cozens ff62b90636 Use parcel prim limit (not region limit) when checking if area is full. 10 years ago
  Dev Random 18b91fdbe9 Tweak to PrimLimits and add missing Regions.ini example 10 years ago
  Dev Random f0998a9222 Add per-user checking to PrimLimitsModule 10 years ago
  Justin Clark-Casey (justincc) 444737c830 minor: Only calculate fetched usedPrims and simulatorCapacity info in PrimLimitsModule.CanObjectEnter() when we know for sure that we need them. 10 years ago
  Justin Clark-Casey (justincc) 0af8886400 Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position. 10 years ago
  Justin Clark-Casey (justincc) e12c044eab Don't fail to enable permissions modules correctly if there is any leading or trailing whitespace between comma separate module combinations. 10 years ago
  Diva Canto 20530ee667 Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon. 11 years ago
  Justin Clark-Casey (justincc) e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 years ago
  Melanie fd66903f74 Convert the prim count module into a permissionsmodule 13 years ago
  E. Allen Soard 527b4e7c7e Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template. 13 years ago
  E. Allen Soard 279ed08de1 Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. 13 years ago
  E. Allen Soard 65d595597d Adds an optional module to enforce prim limits on a given parcel Takes into account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script 13 years ago