Historie revizí

Autor SHA1 Zpráva Datum
  Justin Clark-Casey 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. před 10 roky
  Justin Clark-Casey bdebd525db Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568 před 10 roky
  Justin Clark-Casey (justincc) 70953dbfcd Fix issues where setting llSetTextureAnim(FALSE... did not work properly). před 10 roky
  Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB před 10 roky
  Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects. před 10 roky
  tglion 8b8e1b88ec fixed object-collision issue after uncheck phantom-flag před 10 roky
  Justin Clark-Casey (justincc) 6ac9c9c972 refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing před 10 roky
  Justin Clark-Casey (justincc) e6d0dcd4e8 Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog před 10 roky
  Robert Adams 877bdcdce1 Rewrite of mega-region code to use new form of border checking. před 10 roky
  Oren Hurvitz 13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. před 11 roky
  Justin Clark-Casey (justincc) 5f0e763062 Remove unused sp.ParentPosition, which has not been used for some time před 11 roky
  Justin Clark-Casey (justincc) 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. před 11 roky
  Oren Hurvitz 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) před 11 roky
  Robert Adams 3dbf4a1002 BulletSim: remove chatty debug message from previous commit. před 11 roky
  Robert Adams e0b457d3c3 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. před 11 roky
  Robert Adams b05cb3b2bf Change collision logic in SceneObjectPart so land_collision will happen. před 11 roky
  teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. před 11 roky
  Justin Clark-Casey (justincc) d06c85ea77 Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition. před 11 roky
  Robert Adams 1909ee70f8 Centralize duplicated code in SceneObjectPart for subscribing to před 11 roky
  Justin Clark-Casey (justincc) af9b17c545 minor: remove mono compiler warnings related to keyframe code před 11 roky
  Diva Canto 1286677352 Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is! před 11 roky
  teravus d47a18fd09 * Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. před 11 roky
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border před 11 roky
  Justin Clark-Casey (justincc) 02fe05f346 Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims. před 11 roky
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). před 11 roky
  dahlia 9ae24cac2f Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed. před 11 roky
  dahlia ce043c5141 Allow changes to TextureEntry to propagate to viewers when MaterialID changes před 11 roky
  Justin Clark-Casey (justincc) 7bf1986e91 Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched. před 11 roky
  Justin Clark-Casey (justincc) 97f0c9da84 Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed. před 11 roky
  Justin Clark-Casey (justincc) c0319daa40 fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched před 11 roky