提交歷史

作者 SHA1 備註 提交日期
  Justin Clark-Casey (justincc) 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 10 年之前
  Justin Clark-Casey (justincc) 2d2aa6e076 minor: Just have one message that displays successful registration of a region with its parameters rather than 2 10 年之前
  Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. 10 年之前
  Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load. 10 年之前
  Justin Clark-Casey (justincc) a9dde81753 minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!) 10 年之前
  Justin Clark-Casey (justincc) b7ef6009a7 In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set. 10 年之前
  Justin Clark-Casey (justincc) b9b483151f Eliminate a few unnecessary calculations in the maintenance loop. 10 年之前
  Justin Clark-Casey (justincc) 7d30bb13be Fix recent minor regression where the default frame time wasn't being set if there was no startup config section. 10 年之前
  Justin Clark-Casey (justincc) 7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. 10 年之前
  Justin Clark-Casey (justincc) 5b6fb7245a Set ThreadPriority on main scene thread to highest. 10 年之前
  Justin Clark-Casey (justincc) afa85e6b3c Set appearance refresh to false by default. 10 年之前
  Justin Clark-Casey (justincc) 530b0cbbf1 Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop. 10 年之前
  Justin Clark-Casey (justincc) c015cb3134 Remove an unnecessary check at the bottom of Scene.CloseAgent() 10 年之前
  BlueWall 519c753e46 This fixes the Scene thread renaming issue 10 年之前
  BlueWall 96a2449122 Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" 10 年之前
  BlueWall 376fab1402 Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects." 10 年之前
  BlueWall af286d5fcb Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 10 年之前
  Justin Clark-Casey (justincc) 41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() 10 年之前
  Justin Clark-Casey (justincc) ac866a1c46 Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all. 10 年之前
  Justin Clark-Casey (justincc) 1a3ffda852 minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type 10 年之前
  Justin Clark-Casey (justincc) b1ff78f4d8 Don't allow update timer to invoke another scene update if the previous is still active. 10 年之前
  Justin Clark-Casey (justincc) 42bb122232 Fix frame times when updating scene on timer. 10 年之前
  Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. 10 年之前
  Justin Clark-Casey (justincc) 4c781db572 Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes. 10 年之前
  Justin Clark-Casey (justincc) 6ea82ad48a Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax. 10 年之前
  Justin Clark-Casey (justincc) 30f1b424bb Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. 10 年之前
  Oren Hurvitz e36e416637 Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings 10 年之前
  Justin Clark-Casey (justincc) 78ccadb27e Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini 10 年之前
  Justin Clark-Casey (justincc) 961cb9cc77 refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 10 年之前
  Justin Clark-Casey (justincc) fcf5fb5dfd Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator 10 年之前