Justin Clark-Casey (justincc)
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5861401faa
Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead.
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10 年之前 |
Justin Clark-Casey (justincc)
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2d2aa6e076
minor: Just have one message that displays successful registration of a region with its parameters rather than 2
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10 年之前 |
Justin Clark-Casey (justincc)
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86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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10 年之前 |
Justin Clark-Casey (justincc)
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1d19e1bbd0
Add naive implementation of controlled incoming HG attachments to manage load.
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10 年之前 |
Justin Clark-Casey (justincc)
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a9dde81753
minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!)
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10 年之前 |
Justin Clark-Casey (justincc)
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b7ef6009a7
In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.
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10 年之前 |
Justin Clark-Casey (justincc)
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b9b483151f
Eliminate a few unnecessary calculations in the maintenance loop.
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10 年之前 |
Justin Clark-Casey (justincc)
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7d30bb13be
Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
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10 年之前 |
Justin Clark-Casey (justincc)
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7bababaab6
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
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10 年之前 |
Justin Clark-Casey (justincc)
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5b6fb7245a
Set ThreadPriority on main scene thread to highest.
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10 年之前 |
Justin Clark-Casey (justincc)
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afa85e6b3c
Set appearance refresh to false by default.
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10 年之前 |
Justin Clark-Casey (justincc)
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530b0cbbf1
Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
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10 年之前 |
Justin Clark-Casey (justincc)
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c015cb3134
Remove an unnecessary check at the bottom of Scene.CloseAgent()
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10 年之前 |
BlueWall
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519c753e46
This fixes the Scene thread renaming issue
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10 年之前 |
BlueWall
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96a2449122
Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
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10 年之前 |
BlueWall
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376fab1402
Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
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10 年之前 |
BlueWall
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af286d5fcb
Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
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10 年之前 |
Justin Clark-Casey (justincc)
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41f2f3132b
For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
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10 年之前 |
Justin Clark-Casey (justincc)
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ac866a1c46
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
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10 年之前 |
Justin Clark-Casey (justincc)
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1a3ffda852
minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type
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10 年之前 |
Justin Clark-Casey (justincc)
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b1ff78f4d8
Don't allow update timer to invoke another scene update if the previous is still active.
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10 年之前 |
Justin Clark-Casey (justincc)
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42bb122232
Fix frame times when updating scene on timer.
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10 年之前 |
Justin Clark-Casey (justincc)
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64f640f901
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
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10 年之前 |
Justin Clark-Casey (justincc)
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4c781db572
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
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10 年之前 |
Justin Clark-Casey (justincc)
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6ea82ad48a
Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
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10 年之前 |
Justin Clark-Casey (justincc)
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30f1b424bb
Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.
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10 年之前 |
Oren Hurvitz
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e36e416637
Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings
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10 年之前 |
Justin Clark-Casey (justincc)
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78ccadb27e
Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
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10 年之前 |
Justin Clark-Casey (justincc)
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961cb9cc77
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters
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10 年之前 |
Justin Clark-Casey (justincc)
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fcf5fb5dfd
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
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10 年之前 |