コミット履歴

作者 SHA1 メッセージ 日付
  Oren Hurvitz 998d7009a6 Eliminated many warnings 10 年 前
  Robert Adams 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 年 前
  Robert Adams 48a175eff7 Add methods to Animation and AnimationSet for easier manipulation and 11 年 前
  Justin Clark-Casey (justincc) 74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so. 12 年 前
  Melanie f16c4a254c Revert "Prevent empty Anim Packs" 12 年 前
  Melanie c1c540f454 Revert "Fix sequence id fr default anim" 12 年 前
  Melanie a775931a0c Fix sequence id fr default anim 12 年 前
  Melanie 5561333668 Prevent empty Anim Packs 12 年 前
  Melanie fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 12 年 前
  Melanie 1c5f6e48b8 Separate LSL's notion of the default anim from the actually playing anims. 12 年 前
  Melanie de6f147d3c Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is" 12 年 前
  nebadon fa484c3494 Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is 12 年 前
  Melanie b977f962fa Allow default animation to be stopped to be replaced with another one. 12 年 前
  Justin Clark-Casey (justincc) 9949ac2f9f refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class 12 年 前
  Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead. 12 年 前
  Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 15 年 前