Commit History

作者 SHA1 備註 提交日期
  Justin Clark-Casey (justincc) f64089fa6c Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom. 12 年之前
  Justin Clark-Casey (justincc) 2889961622 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 12 年之前
  Justin Clark-Casey (justincc) 232f59749e refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 12 年之前
  Justin Clark-Casey (justincc) c7ddc7a633 Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. 12 年之前
  Justin Clark-Casey (justincc) 265707d21c If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position 12 年之前
  Justin Clark-Casey (justincc) 64eb4b8408 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time. 12 年之前
  Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims. 12 年之前
  Dan Lake a1dc4e830d Remove unused SetAcceleration and add set on Acceleration parameter 13 年之前
  Justin Clark-Casey (justincc) daf99f8c0a slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead. 13 年之前
  Justin Clark-Casey (justincc) 225b925f4e Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now 13 年之前
  Justin Clark-Casey (justincc) cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 13 年之前
  Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年之前
  Justin Clark-Casey (justincc) f7b8c54c24 Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity() 13 年之前
  Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. 13 年之前
  Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate 13 年之前
  Justin Clark-Casey (justincc) b9f106f484 When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. 13 年之前
  Justin Clark-Casey (justincc) f10a824e47 Remove unnecessary lock of OdeLock in OdePrim.changeadd() 13 年之前
  Justin Clark-Casey (justincc) 5515c45e3b minor: method doc to explain a lock of OdeLock 13 年之前
  Justin Clark-Casey (justincc) 71d221cdc0 Remove the unused CollisionLocker from ODE 13 年之前
  Justin Clark-Casey (justincc) 9cc2694776 restrict unnecessary access levels on ODEPrim fields/properties 13 年之前
  Justin Clark-Casey (justincc) f2132329a3 refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments 13 年之前
  Justin Clark-Casey (justincc) 1e798136c3 adjust some whitespace to trigger another build, to check the last failure was just a glitch 13 年之前
  Justin Clark-Casey (justincc) 05e94ff27e Move common gemo/agent map name code into CreateGeom() 13 年之前
  Justin Clark-Casey (justincc) f9d6a91252 Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead. 13 年之前
  Justin Clark-Casey (justincc) ccb4b76242 On geom removal, remove the name from the OdeScene.geom_name_map too 13 年之前
  Justin Clark-Casey (justincc) f79df6f43f remove the unused ODEPrim.prev_geom field 13 年之前
  Justin Clark-Casey (justincc) f32dbef647 When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor 13 年之前
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 13 年之前
  Justin Clark-Casey (justincc) 509200d5cd minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock) 13 年之前
  Justin Clark-Casey (justincc) dfa2f7d715 If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid. 13 年之前