Justin Clark-Casey (justincc)
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f64089fa6c
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
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12 rokov pred |
Justin Clark-Casey (justincc)
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2889961622
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.
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12 rokov pred |
Justin Clark-Casey (justincc)
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232f59749e
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
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12 rokov pred |
Justin Clark-Casey (justincc)
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c7ddc7a633
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
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12 rokov pred |
Justin Clark-Casey (justincc)
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265707d21c
If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
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12 rokov pred |
Justin Clark-Casey (justincc)
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64eb4b8408
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
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12 rokov pred |
Justin Clark-Casey (justincc)
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f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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12 rokov pred |
Dan Lake
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a1dc4e830d
Remove unused SetAcceleration and add set on Acceleration parameter
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13 rokov pred |
Justin Clark-Casey (justincc)
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daf99f8c0a
slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
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13 rokov pred |
Justin Clark-Casey (justincc)
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225b925f4e
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
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13 rokov pred |
Justin Clark-Casey (justincc)
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cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
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13 rokov pred |
Justin Clark-Casey (justincc)
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 rokov pred |
Justin Clark-Casey (justincc)
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f7b8c54c24
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()
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13 rokov pred |
Justin Clark-Casey (justincc)
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820242bc49
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
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13 rokov pred |
Justin Clark-Casey (justincc)
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0f83f87233
Remove unused fields from CollisionEventUpdate
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13 rokov pred |
Justin Clark-Casey (justincc)
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b9f106f484
When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
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13 rokov pred |
Justin Clark-Casey (justincc)
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f10a824e47
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
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13 rokov pred |
Justin Clark-Casey (justincc)
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5515c45e3b
minor: method doc to explain a lock of OdeLock
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13 rokov pred |
Justin Clark-Casey (justincc)
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71d221cdc0
Remove the unused CollisionLocker from ODE
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13 rokov pred |
Justin Clark-Casey (justincc)
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9cc2694776
restrict unnecessary access levels on ODEPrim fields/properties
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13 rokov pred |
Justin Clark-Casey (justincc)
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f2132329a3
refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments
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13 rokov pred |
Justin Clark-Casey (justincc)
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1e798136c3
adjust some whitespace to trigger another build, to check the last failure was just a glitch
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13 rokov pred |
Justin Clark-Casey (justincc)
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05e94ff27e
Move common gemo/agent map name code into CreateGeom()
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13 rokov pred |
Justin Clark-Casey (justincc)
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f9d6a91252
Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.
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13 rokov pred |
Justin Clark-Casey (justincc)
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ccb4b76242
On geom removal, remove the name from the OdeScene.geom_name_map too
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13 rokov pred |
Justin Clark-Casey (justincc)
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f79df6f43f
remove the unused ODEPrim.prev_geom field
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13 rokov pred |
Justin Clark-Casey (justincc)
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f32dbef647
When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor
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13 rokov pred |
Justin Clark-Casey (justincc)
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6618948ff9
refactor: centralize prim geom removal code from four places to one
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13 rokov pred |
Justin Clark-Casey (justincc)
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509200d5cd
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)
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13 rokov pred |
Justin Clark-Casey (justincc)
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dfa2f7d715
If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.
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13 rokov pred |