Commit History

Autor SHA1 Mensaxe Data
  Justin Clark-Casey (justincc) 824318a0c1 Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914 %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. %!s(int64=12) %!d(string=hai) anos
  Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) dbe32a1f6d minor: put in commented out logging statements for future reuse %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars. %!s(int64=12) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. %!s(int64=13) %!d(string=hai) anos
  Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target. %!s(int64=13) %!d(string=hai) anos
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>) %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) acfdca34fd Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4b88f04c0a minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 50945dd560 add regression test for osNpcCreate when cloning an in-region avatar %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 1aa1711893 eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 36f7d36fa1 instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target %!s(int64=13) %!d(string=hai) anos