Commit History

Автор SHA1 Съобщение Дата
  Justin Clark-Casey (justincc) 824318a0c1 Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914 преди 12 години
  Justin Clark-Casey (justincc) c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. преди 12 години
  Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. преди 12 години
  Justin Clark-Casey (justincc) 9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. преди 12 години
  Justin Clark-Casey (justincc) dbe32a1f6d minor: put in commented out logging statements for future reuse преди 12 години
  Justin Clark-Casey (justincc) ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars. преди 12 години
  Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). преди 13 години
  Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions. преди 13 години
  Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. преди 13 години
  Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. преди 13 години
  Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target. преди 13 години
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. преди 13 години
  Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>) преди 13 години
  Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it преди 13 години
  Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target. преди 13 години
  Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side. преди 13 години
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() преди 13 години
  Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead. преди 13 години
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule преди 13 години
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. преди 13 години
  Justin Clark-Casey (justincc) acfdca34fd Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene. преди 13 години
  Justin Clark-Casey (justincc) 4b88f04c0a minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off преди 13 години
  Justin Clark-Casey (justincc) 50945dd560 add regression test for osNpcCreate when cloning an in-region avatar преди 13 години
  Justin Clark-Casey (justincc) 1aa1711893 eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation преди 13 години
  Justin Clark-Casey (justincc) 36f7d36fa1 instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement() преди 13 години
  Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. преди 13 години
  Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() преди 13 години
  Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target преди 13 години
  Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed преди 13 години
  Justin Clark-Casey (justincc) 195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target преди 13 години