Justin Clark-Casey (justincc)
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2b3098f011
Do not allow a script to attach a prim if its being sat upon.
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12 years ago |
Justin Clark-Casey (justincc)
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068917bc29
Remove redundant SetScene() function in Scene.AddSceneObject()
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12 years ago |
Justin Clark-Casey (justincc)
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d9f40d1ebc
minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them
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12 years ago |
Justin Clark-Casey (justincc)
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1999338773
Fix bug where attachments would not retain position if just rotated and not moved.
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12 years ago |
Justin Clark-Casey (justincc)
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2e0402433d
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers
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12 years ago |
Justin Clark-Casey (justincc)
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1c5ad8e9ab
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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12 years ago |
Justin Clark-Casey (justincc)
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74a5226af5
Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
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12 years ago |
Justin Clark-Casey (justincc)
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d23550dea5
minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions.
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12 years ago |
Justin Clark-Casey (justincc)
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97ebfb00b4
Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
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12 years ago |
Justin Clark-Casey (justincc)
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c7d664f9d0
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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12 years ago |
Justin Clark-Casey (justincc)
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d9585ba37e
Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
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12 years ago |
Justin Clark-Casey (justincc)
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a9a77bb3ab
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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12 years ago |
PixelTomsen
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4486b7d8e8
Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404
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12 years ago |
Justin Clark-Casey (justincc)
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dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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12 years ago |
Justin Clark-Casey (justincc)
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c87751a822
Add start GC memory and end GC memory to object stress test printouts.
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12 years ago |
BlueWall
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4e11983c7c
Make configuration uniform
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12 years ago |
Justin Clark-Casey (justincc)
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ab89adfaef
Implement "show object uuid <uuid>" console command.
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13 years ago |
Justin Clark-Casey (justincc)
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154ba0124a
Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
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13 years ago |
Mic Bowman
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e1a2c44ebe
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
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13 years ago |
Mic Bowman
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f394cb2e8f
fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag
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13 years ago |
Justin Clark-Casey (justincc)
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f7dbdba447
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
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13 years ago |
Justin Clark-Casey (justincc)
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f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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13 years ago |
Justin Clark-Casey (justincc)
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1bf05fbb1f
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
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13 years ago |
Justin Clark-Casey (justincc)
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a3a17e929e
Stop generating client flags when we send out full object updates.
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13 years ago |
Dan Lake
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f43e5f92fd
Just adding a comment to SendFullUpdatToClient
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13 years ago |
Dan Lake
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5fd1749150
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
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13 years ago |
Dan Lake
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9359293b11
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.
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13 years ago |
Dan Lake
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f3fea81936
Merge branch 'master' of git://opensimulator.org/git/opensim
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13 years ago |
Dan Lake
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18c625bda6
When updating SOG, a physics taint should not override a full update with a terse update
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13 years ago |
Justin Clark-Casey (justincc)
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4f6915bad5
minor: Correct misleading method doc on SOG.UpdateRootRotation()
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13 years ago |