Cronologia Commit

Autore SHA1 Messaggio Data
  Melanie 91ae1908fe Committing Avination's memleak fix-a-thon, installment #3 12 anni fa
  Justin Clark-Casey (justincc) 4deb25da87 Add TestCreateDuplicateRootScenePresence() regression test. 12 anni fa
  Justin Clark-Casey (justincc) 068917bc29 Remove redundant SetScene() function in Scene.AddSceneObject() 12 anni fa
  Justin Clark-Casey (justincc) f17f58ac2a Add assert to attachment regression tests to check that number of objects in the scene graph 12 anni fa
  Justin Clark-Casey (justincc) ba0ebe6d75 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly. 12 anni fa
  Justin Clark-Casey (justincc) 28f93512bc Remove duplicate update of user count in Scene.IncomingCloseAgent() 12 anni fa
  Justin Clark-Casey (justincc) dc3cfcbe69 Check agent limit against root agent count rather than both root and child agents 12 anni fa
  Justin Clark-Casey (justincc) 80030d3f15 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions. 12 anni fa
  Justin Clark-Casey (justincc) d23550dea5 minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 12 anni fa
  Justin Clark-Casey (justincc) d9585ba37e Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code. 12 anni fa
  Justin Clark-Casey (justincc) a9a77bb3ab Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time. 12 anni fa
  Justin Clark-Casey (justincc) 84184708de Fix a bug where changing shape parameters of a child prim in a linkset would not persist. 12 anni fa
  Justin Clark-Casey (justincc) ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted. 12 anni fa
  Justin Clark-Casey (justincc) dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 anni fa
  Dan Lake 146d78edfa ObjectAddedToScene event should be fired when duplicating objects 12 anni fa
  Dan Lake c10193c72b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 12 anni fa
  Justin Clark-Casey (justincc) 10b9348071 Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID. 13 anni fa
  Justin Clark-Casey (justincc) f3780b9eae Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects. 13 anni fa
  Justin Clark-Casey (justincc) 9d93c4808e lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time. 13 anni fa
  Dan Lake 3d1f43046d Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate 13 anni fa
  Dan Lake 488fe0ae9c Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate 13 anni fa
  Dan Lake 2c6272d11a Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID 13 anni fa
  Justin Clark-Casey (justincc) f7dbdba447 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 13 anni fa
  Justin Clark-Casey (justincc) f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 13 anni fa
  Dan Lake 10e664eedc Fix compile error from an earlier commit 13 anni fa
  Melanie a5838cf0a6 Prevent linking objects while they are deeded. On unlinking deeded objects, 13 anni fa
  Melanie c803ed28c3 Replacing te linking code with the code from Avination. Link sets prims are now 13 anni fa
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 13 anni fa
  Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 anni fa
  Justin Clark-Casey (justincc) 6d97545b6b Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting 13 anni fa