História revízii

Autor SHA1 Správa Dátum
  UbitUmarov 75952d9bea cosmetics 10 mesiacov pred
  UbitUmarov 89b13e1db2 for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono 2 rokov pred
  UbitUmarov c060ce1c9c several cosmetic on physics 2 rokov pred
  UbitUmarov 3931400d7f ubode: several changes to avatar-avatar collisions. Replace some unmanaged by managed code 2 rokov pred
  UbitUmarov f5883d8ce6 revert introduction of some in arguments 2 rokov pred
  UbitUmarov cd037cd2ea a few changtes to ubode 2 rokov pred
  UbitUmarov 65925027f1 c# things on physics; remove unused file (runprebuild) 2 rokov pred
  UbitUmarov 1456f43bc3 ubode: change managed/unmanaged contacts shared memory again 2 rokov pred
  UbitUmarov d37bed10c9 ubode things 2 rokov pred
  UbitUmarov 756a5605e9 missing changed file 2 rokov pred
  UbitUmarov da7d00f834 oops bug fix 2 rokov pred
  UbitUmarov f7e7e9c054 ubode things 2 rokov pred
  UbitUmarov b763428ede ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics 2 rokov pred
  UbitUmarov aad0c3c60e map image service: always try to delete a map tile, before saving a new one; ubode cosmetics that where on disk" 2 rokov pred
  UbitUmarov c241ecd0f8 update ubode unmanaged libs for win32, win64, linnxu 64 and mac ox intel 64b. Thanks Gavin for the mac compile 2 rokov pred
  UbitUmarov 0f052f775d a few changes to ubode managed/umanaged interface 2 rokov pred
  UbitUmarov 1b928c9fbd a few changes to ubode; update unmanaged for windows and linuxx86-64. Mac and other os need some nice people contribution. As usualy this can be very bad (BSOD even) 2 rokov pred
  UbitUmarov a1e32e37da mantis 8995: try work around the issue 2 rokov pred
  UbitUmarov c9c9b57c37 add missing initialization 2 rokov pred
  UbitUmarov 578c0f36ce more cosmetics 2 rokov pred
  UbitUmarov 5452dacee6 cosmetics 2 rokov pred
  UbitUmarov d785dc50e6 more variations on same thing 2 rokov pred
  UbitUmarov dea7b7b1a7 remove effect of avatar mass, so all jump similar height 2 rokov pred
  UbitUmarov 1bf5ccedec need to process all mv flags for now 2 rokov pred
  UbitUmarov 3bfc2a71b0 ubode collision with objects was disabling push freemove when standing on a prim 2 rokov pred
  UbitUmarov 6d701b6759 add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones 2 rokov pred
  UbitUmarov 37ab7afed9 update libomv adding NotEqual to vectors and quats; more cosmtics on ubode 2 rokov pred
  UbitUmarov 772b33bfef cosmetics on ubode character code 2 rokov pred
  UbitUmarov 846d2df245 replace util.clip by utils.clamp (from libomv), and a few more cosmetics 2 rokov pred
  UbitUmarov 9773ff42c2 define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde 4 rokov pred