Robert Adams
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2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
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11 anni fa |
Robert Adams
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70d24a654b
BulletSim: rename position and orientation variables to remove the
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11 anni fa |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 anni fa |
Robert Adams
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 anni fa |
Robert Adams
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795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 anni fa |
Robert Adams
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f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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11 anni fa |
Robert Adams
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fca4e4ec7c
Merge branch 'master' into bulletsim4
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11 anni fa |
Robert Adams
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46ae84cfba
BulletSim: fix error messages created while an avatar has no initial
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11 anni fa |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 anni fa |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 anni fa |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 anni fa |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 anni fa |
Robert Adams
|
522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 anni fa |
Robert Adams
|
5f2cbfc0fd
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
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11 anni fa |
Robert Adams
|
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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11 anni fa |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 anni fa |
Robert Adams
|
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 anni fa |
Robert Adams
|
2c581cae2a
BulletSim: Add physical 'actors' that operate on the physical object.
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11 anni fa |
Robert Adams
|
953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
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11 anni fa |
Robert Adams
|
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 anni fa |
Robert Adams
|
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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11 anni fa |
Robert Adams
|
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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11 anni fa |
Robert Adams
|
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 anni fa |
Robert Adams
|
913965256f
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
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11 anni fa |
Robert Adams
|
ebb63b55aa
BulletSim: add user setting of friction, density and restitution.
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11 anni fa |
Robert Adams
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d2ece00e68
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
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11 anni fa |
Robert Adams
|
371449db2f
BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.
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11 anni fa |
Robert Adams
|
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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11 anni fa |
Robert Adams
|
ddef8f16e5
BulletSim: first attempt at reporting top colliders
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11 anni fa |
Robert Adams
|
c44a8e9f92
BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
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11 anni fa |