Cronologia Commit

Autore SHA1 Messaggio Data
  Robert Adams 2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding 11 anni fa
  Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the 11 anni fa
  Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass. 11 anni fa
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 anni fa
  Robert Adams 795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure 11 anni fa
  Robert Adams f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in 11 anni fa
  Robert Adams fca4e4ec7c Merge branch 'master' into bulletsim4 11 anni fa
  Robert Adams 46ae84cfba BulletSim: fix error messages created while an avatar has no initial 11 anni fa
  Robert Adams 7cdb07b386 BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 11 anni fa
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 anni fa
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 anni fa
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 anni fa
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force 11 anni fa
  Robert Adams 5f2cbfc0fd BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. 11 anni fa
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. 11 anni fa
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the 11 anni fa
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 anni fa
  Robert Adams 2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object. 11 anni fa
  Robert Adams 953090fd62 BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 11 anni fa
  Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a 11 anni fa
  Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 11 anni fa
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. 11 anni fa
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 anni fa
  Robert Adams 913965256f BulletSim: Adapt BulletSim to the newer physical properties. Viewer 11 anni fa
  Robert Adams ebb63b55aa BulletSim: add user setting of friction, density and restitution. 11 anni fa
  Robert Adams d2ece00e68 BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug. 11 anni fa
  Robert Adams 371449db2f BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class. 11 anni fa
  Robert Adams e9aff0a91d BulletSim: do not zero an avatar's standing velocity if it is standing 11 anni fa
  Robert Adams ddef8f16e5 BulletSim: first attempt at reporting top colliders 11 anni fa
  Robert Adams c44a8e9f92 BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging. 11 anni fa