UbitUmarov
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e37475203b
add usermanagement bool GetUserName(UUID uuid, out string FirstName, out string LastName)
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2 years ago |
UbitUmarov
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476ea2b51d
reduce number of useless strings on get displaynames cap
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2 years ago |
UbitUmarov
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91bfc2f62c
reduce (again) number of http requestes on getdisplaynames
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3 years ago |
UbitUmarov
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9d0d82ab6e
split usermanagement adduser into simpler per case methods
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4 years ago |
UbitUmarov
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4b91a93389
missing file
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4 years ago |
UbitUmarov
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5ef66d68a0
several changes to usermanagement and profiles
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4 years ago |
Melanie
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d781742d8e
Fix scope support to get friends list names across co-hosted grids
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5 years ago |
UbitUmarov
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6d063785bd
add RemoveUser to UserManagement
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6 years ago |
UbitUmarov
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f1c6769ca5
set HasGridUserTried on usercache of NPCs
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8 years ago |
UbitUmarov
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04ea34f379
add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
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8 years ago |
Freaky Tech
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0ea6977013
solving HG IM, HGFriends issues based on falsified GridUser data
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9 years ago |
Diva Canto
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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10 years ago |