Commit History

Author SHA1 Message Date
  UbitUmarov e37475203b add usermanagement bool GetUserName(UUID uuid, out string FirstName, out string LastName) 2 years ago
  UbitUmarov 476ea2b51d reduce number of useless strings on get displaynames cap 2 years ago
  UbitUmarov 91bfc2f62c reduce (again) number of http requestes on getdisplaynames 3 years ago
  UbitUmarov 9d0d82ab6e split usermanagement adduser into simpler per case methods 4 years ago
  UbitUmarov 4b91a93389 missing file 4 years ago
  UbitUmarov 5ef66d68a0 several changes to usermanagement and profiles 4 years ago
  Melanie d781742d8e Fix scope support to get friends list names across co-hosted grids 5 years ago
  UbitUmarov 6d063785bd add RemoveUser to UserManagement 6 years ago
  UbitUmarov f1c6769ca5 set HasGridUserTried on usercache of NPCs 8 years ago
  UbitUmarov 04ea34f379 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still 8 years ago
  Freaky Tech 0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data 9 years ago
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 10 years ago