Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov e37475203b add usermanagement bool GetUserName(UUID uuid, out string FirstName, out string LastName) vor 2 Jahren
  UbitUmarov 476ea2b51d reduce number of useless strings on get displaynames cap vor 2 Jahren
  UbitUmarov 91bfc2f62c reduce (again) number of http requestes on getdisplaynames vor 3 Jahren
  UbitUmarov 9d0d82ab6e split usermanagement adduser into simpler per case methods vor 4 Jahren
  UbitUmarov 4b91a93389 missing file vor 4 Jahren
  UbitUmarov 5ef66d68a0 several changes to usermanagement and profiles vor 4 Jahren
  Melanie d781742d8e Fix scope support to get friends list names across co-hosted grids vor 5 Jahren
  UbitUmarov 6d063785bd add RemoveUser to UserManagement vor 6 Jahren
  UbitUmarov f1c6769ca5 set HasGridUserTried on usercache of NPCs vor 8 Jahren
  UbitUmarov 04ea34f379 add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still vor 8 Jahren
  Freaky Tech 0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data vor 9 Jahren
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. vor 10 Jahren