UbitUmarov
|
a01046c24f
a few changes to get assets
|
3 år sedan |
UbitUmarov
|
7b106564fa
in some cases store a hg asset on local grid is just waste
|
4 år sedan |
UbitUmarov
|
cdd5dba5b0
some changes; let regions have own assets connector, make the services connector one be like ther older simpler one (as 0.8x). still not good
|
4 år sedan |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 år sedan |
Oren Hurvitz
|
3f76f72137
Better error-handling when storing assets: recognize that 'null' is an error value
|
10 år sedan |
Oren Hurvitz
|
d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
|
10 år sedan |
Justin Clark-Casey (justincc)
|
9bc4dc6c5f
Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.
|
12 år sedan |
Justin Clark-Casey (justincc)
|
3146f4bae0
Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical
|
13 år sedan |
Justin Clark-Casey (justincc)
|
a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
|
13 år sedan |
John Hurliman
|
3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
|
14 år sedan |
John Hurliman
|
542abb9c43
* Fixing incorrect documentation for the continuation passing style IAssetService.Get() method
|
14 år sedan |
Justin Clark-Casey (justincc)
|
a668a5b0d3
Add standard doc and standard doc formatting to IAssetService
|
15 år sedan |
Melanie Thielker
|
1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
|
15 år sedan |
Melanie Thielker
|
aec069d161
More additions to the nextgen reference UGAIM
|
15 år sedan |