Historial de Commits

Autor SHA1 Mensaje Fecha
  UbitUmarov a01046c24f a few changes to get assets hace 3 años
  UbitUmarov 7b106564fa in some cases store a hg asset on local grid is just waste hace 4 años
  UbitUmarov cdd5dba5b0 some changes; let regions have own assets connector, make the services connector one be like ther older simpler one (as 0.8x). still not good hace 4 años
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup hace 8 años
  Oren Hurvitz 3f76f72137 Better error-handling when storing assets: recognize that 'null' is an error value hace 10 años
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. hace 10 años
  Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase. hace 12 años
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical hace 13 años
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. hace 13 años
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only hace 14 años
  John Hurliman 542abb9c43 * Fixing incorrect documentation for the continuation passing style IAssetService.Get() method hace 14 años
  Justin Clark-Casey (justincc) a668a5b0d3 Add standard doc and standard doc formatting to IAssetService hace 15 años
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path hace 15 años
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM hace 15 años