UbitUmarov
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a0e039e876
useless ms xml things
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2 anni fa |
UbitUmarov
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aca5728ab2
try to work around missing BOM
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4 anni fa |
UbitUmarov
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e308ab8843
.net xml things don't like null terminated strings
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4 anni fa |
UbitUmarov
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4fa8e20aab
add more cooldown to flotsam cache files expire
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4 anni fa |
UbitUmarov
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707eb8de82
remove more xml things no longer needed on .net >4.5.2
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6 anni fa |
UbitUmarov
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029d6e40f6
remove those xml things no longer needed on .net >4.5.2
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6 anni fa |
UbitUmarov
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439cbf0d4d
missed a few..
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6 anni fa |
UbitUmarov
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eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
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6 anni fa |
UbitUmarov
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89a690c11f
a few more xml things
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6 anni fa |
UbitUmarov
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ec6f87d3ef
disable some XmlResolver
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6 anni fa |
UbitUmarov
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bd249bdf5b
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
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7 anni fa |
UbitUmarov
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51d32e3bed
add more missing en-us culture on scene serializer writes
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7 anni fa |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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8 anni fa |
Oren Hurvitz
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4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
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9 anni fa |
Oren Hurvitz
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1769e93c42
Fixed parsing of coalesced objects if the XML starts with an XML Declaration ("<xml ...>")
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11 anni fa |
Justin Clark-Casey (justincc)
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c2bf91c5e3
If a component of a coalesced object fails to deserialization, do not add a null where the object should be.
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11 anni fa |
Justin Clark-Casey (justincc)
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 anni fa |
Justin Clark-Casey (justincc)
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63c1b7e475
Alter uuid gather so that it properly analyzes coalesced objects.
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13 anni fa |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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13 anni fa |
Justin Clark-Casey (justincc)
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 anni fa |
Justin Clark-Casey (justincc)
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58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
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13 anni fa |