Commit History

Author SHA1 Message Date
  John Hurliman 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away 15 years ago
  John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
  John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time 15 years ago
  dahlia efebc809ce disable physics actors for flexible prims 15 years ago
  Jeff Ames 606e831ff5 Formatting cleanup. 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Alan M Webb 2a7bedb5e9 This fix addresses the problem where phantom objects do not 15 years ago
  Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. 15 years ago
  Alan M Webb 88294d9ebf While running a test case I had written to pursue problems with 15 years ago
  Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 15 years ago
  Teravus Ovares (Dan Olivares) 44b7c39c93 * Fix the reason why physical vehicles have a problem in virtual regions. 15 years ago
  Diva Canto 6808b9109e Merge branch 'master' of ssh://[email protected]/var/git/opensim into inventory-connector 15 years ago
  Jeff Ames 9d9fcac038 Misc cleanup. 15 years ago
  Diva Canto 1bbf06405c Changed FromAssetID to FromItemID 15 years ago
  Jeff Ames 1123a326ab Formatting cleanup. Fix some compiler warnings. 15 years ago
  Melanie 4ee8d8a813 Another stab at cmickeyb's patch for script GC. 15 years ago
  Melanie f8d8366bfa Revert the XEngine memleak patch, it causes premature GC. 15 years ago
  Melanie 91f6898b26 |From: James J Greensky <[email protected]> 15 years ago
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 years ago
  Melanie Thielker fb4067c844 A stab at implementing llSetDamage. Not persistent. 15 years ago
  MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. 15 years ago
  Jeff Ames a23d64dec1 Formatting cleanup. 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Justin Clarke Casey 95643971be * refactor: little tweaks to trigger another build 15 years ago
  Justin Clarke Casey 6eb191c87b * Add save xml2 serialization test 15 years ago
  Dahlia Trimble 05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme 15 years ago
  Dahlia Trimble 1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found 15 years ago
  Dahlia Trimble 9493de7f4e null test for texture assets when using cached sculpt map 15 years ago
  Dahlia Trimble db4f8d1298 Experimental decoded sculpt map caching 15 years ago
  Dr Scofield 901fdca13b From: Chris Yeoh <[email protected]> 15 years ago