Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 years ago
  Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances. 13 years ago
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 years ago
  Snoopy Pfeffer 9a6ad1535e Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag. 13 years ago
  Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed 13 years ago
  Justin Clark-Casey (justincc) b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 years ago
  Justin Clark-Casey (justincc) 8c3eb324c4 When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches) 13 years ago
  Justin Clark-Casey (justincc) 504de8bc47 Pass the first name and last name from the agent circuit data to the authorization service rather than from the account. 13 years ago
  Oren Hurvitz 02e54c57c4 Generate the initial maptile asynchronously 13 years ago
  Justin Clark-Casey (justincc) 0ef29da9b2 refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency 13 years ago
  Justin Clark-Casey (justincc) 4b9ef4f39c Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. 13 years ago
  Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 13 years ago
  Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape. 13 years ago
  Justin Clark-Casey (justincc) e41093635a fix build break I just introduced 13 years ago
  Justin Clark-Casey (justincc) 9f72fbcb75 Add an async inventory details sender to respond to FetchInventory packets. 13 years ago
  Justin Clark-Casey (justincc) 22f25fae38 Hack around with the NPC module to get osNpcCreate() partially working again. 13 years ago
  Diva Canto 80fc607d75 Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. 13 years ago
  Diva Canto 9759b2a4bb Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 13 years ago
  Diva Canto 02b40670be This makes the display names work better for foreigners 13 years ago
  Diva Canto e33cedfd42 HG Landmarks now working. 13 years ago
  Diva Canto 76c60f1f99 Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks. 13 years ago
  BlueWall c7e18f9017 Adding an event to signal that logins are enabled 13 years ago
  BlueWall 99f42c0a6e Add option to disable logins 13 years ago
  Melanie 28c25d8477 Allow disabling the legacy backup mechanism to avoid the object clone if 13 years ago
  Melanie 178d541dca Add an event for an orderly region shutdown that fires once per region before 13 years ago
  Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences 13 years ago
  Justin Clark-Casey (justincc) 4b0fc4faef implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method 13 years ago
  Justin Clark-Casey (justincc) 91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index 13 years ago
  Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item 13 years ago
  Justin Clark-Casey (justincc) c562b9ef19 correct small mistake in "delete object name <name>" usage summary 13 years ago