Justin Clark-Casey (justincc)
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
c9e6b7bd10
Stop NPC's getting hypergrid like names in some circumstances.
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
|
il y a 13 ans |
Snoopy Pfeffer
|
9a6ad1535e
Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag.
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
4cb8d6379d
Stop trying to deregister caps or close child agents when an NPC is removed
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
8c3eb324c4
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches)
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
504de8bc47
Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
|
il y a 13 ans |
Oren Hurvitz
|
02e54c57c4
Generate the initial maptile asynchronously
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
0ef29da9b2
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
4b9ef4f39c
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
df0e5cc9fe
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
2f3d0e209f
When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
e41093635a
fix build break I just introduced
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
9f72fbcb75
Add an async inventory details sender to respond to FetchInventory packets.
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
22f25fae38
Hack around with the NPC module to get osNpcCreate() partially working again.
|
il y a 13 ans |
Diva Canto
|
80fc607d75
Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
|
il y a 13 ans |
Diva Canto
|
9759b2a4bb
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
|
il y a 13 ans |
Diva Canto
|
02b40670be
This makes the display names work better for foreigners
|
il y a 13 ans |
Diva Canto
|
e33cedfd42
HG Landmarks now working.
|
il y a 13 ans |
Diva Canto
|
76c60f1f99
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks.
|
il y a 13 ans |
BlueWall
|
c7e18f9017
Adding an event to signal that logins are enabled
|
il y a 13 ans |
BlueWall
|
99f42c0a6e
Add option to disable logins
|
il y a 13 ans |
Melanie
|
28c25d8477
Allow disabling the legacy backup mechanism to avoid the object clone if
|
il y a 13 ans |
Melanie
|
178d541dca
Add an event for an orderly region shutdown that fires once per region before
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
4b0fc4faef
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
91a9f30b16
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
7ed419217f
add test for rezzing an object from a prim item
|
il y a 13 ans |
Justin Clark-Casey (justincc)
|
c562b9ef19
correct small mistake in "delete object name <name>" usage summary
|
il y a 13 ans |