Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 3a8dd24fd1 move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards il y a 7 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
  UbitUmarov 4599b3ecfd test jenkins for error line number il y a 8 ans
  UbitUmarov eab427e58b work around some 'tests' errors: UUID.Zero is a invalid ownerID - missing file il y a 9 ans
  UbitUmarov 339f60e990 more on compile.. il y a 9 ans
  Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905. il y a 9 ans
  Diva Canto d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. il y a 9 ans
  UbitUmarov a11edceb00 seems to compile ( tests comented out) il y a 9 ans
  UbitUmarov 371c9dd2af bad merge? il y a 9 ans
  Diva Canto 9435405ca1 Deleted physics plugin classes. il y a 9 ans
  Diva Canto 11194209df First commit where physics work as region module. il y a 9 ans
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. il y a 9 ans
  Diva Canto 2c0cad6dd3 Renamed the namespaces too il y a 9 ans
  Diva Canto 5648eb7bd1 Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. il y a 9 ans
  UbitUmarov 0af2fafddf add missing regionExtent setup and Scene physicsscene configuration ( not il y a 9 ans
  Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock il y a 10 ans
  Justin Clark-Casey (justincc) 2a9528fa22 Don't unnecessarily remove from backup objects that were not directly attached from the scene. il y a 10 ans
  Justin Clark-Casey (justincc) 3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread. il y a 10 ans
  Justin Clark-Casey (justincc) 65a135f4d3 Simplify regression TestInterRegionChatDistanceEastWest() by making the child presence connection directly rather than routing through TestClient. il y a 10 ans
  Justin Clark-Casey (justincc) 9664273df6 Add basic regression test for creating a var region il y a 10 ans
  Justin Clark-Casey (justincc) 530c86335d Fix the presence info caching used in llRequestAgentData(), which was completely inoperative. il y a 10 ans
  Oren Hurvitz 06e0528d0b In teleports, pass the source region to the destination (similar to an HTTP referrer) il y a 10 ans
  Justin Clark-Casey (justincc) 0af8886400 Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position. il y a 10 ans
  Justin Clark-Casey (justincc) d975b42f6a Instead of auto-creating a parcel on request if one doesn't cover a given location, fill in gaps or extend existing parcel right after initial data load. il y a 10 ans
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the il y a 11 ans
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() il y a 11 ans
  Justin Clark-Casey (justincc) 2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims. il y a 11 ans
  Justin Clark-Casey (justincc) 36651bed71 On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. il y a 11 ans
  Justin Clark-Casey (justincc) 145e38e5e9 Remove long unused Scene.DumpAssetsToFile boolean. il y a 11 ans
  Justin Clark-Casey (justincc) 2fd36653b9 minor: Add some explanative method doc to SceneHelpers.SetupSceneModules() il y a 12 ans