Historique des commits

Auteur SHA1 Message Date
  Robert Adams 2c856f2a60 BulletSim: reduce avatar walking stopped threshold. il y a 11 ans
  Robert Adams 3ba1d5259a BulletSim: zero velocity when avatar not moving. il y a 11 ans
  Robert Adams 1b021e0eaa BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. il y a 11 ans
  Robert Adams e8b1e91a1d BulletSim: include check for volume detect in check for zeroing avatar motion. il y a 11 ans
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions il y a 11 ans
  Robert Adams 2c31fe4614 BulletSim: add check in avatar stair step code to verify the collision il y a 11 ans
  Robert Adams 1d65b0d802 BulletSim: add position resetting for stationary avatars so they don't il y a 11 ans
  Robert Adams bbeff4b8ca BulletSim: rework velocity updating when not colliding and not flying il y a 11 ans
  Robert Adams 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and il y a 11 ans
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. il y a 11 ans
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. il y a 11 ans
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force il y a 11 ans
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. il y a 11 ans
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the il y a 11 ans