Robert Adams
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2c856f2a60
BulletSim: reduce avatar walking stopped threshold.
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11 anni fa |
Robert Adams
|
3ba1d5259a
BulletSim: zero velocity when avatar not moving.
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11 anni fa |
Robert Adams
|
1b021e0eaa
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 anni fa |
Robert Adams
|
e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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11 anni fa |
Robert Adams
|
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 anni fa |
Robert Adams
|
2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 anni fa |
Robert Adams
|
1d65b0d802
BulletSim: add position resetting for stationary avatars so they don't
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11 anni fa |
Robert Adams
|
bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
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11 anni fa |
Robert Adams
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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11 anni fa |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 anni fa |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 anni fa |
Robert Adams
|
522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 anni fa |
Robert Adams
|
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
|
11 anni fa |
Robert Adams
|
fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 anni fa |