Commit History

Upphovsman SHA1 Meddelande Datum
  Justin Clark-Casey (justincc) 0f3ebe0971 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 12 år sedan
  Justin Clark-Casey (justincc) b60c6bc3f8 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 12 år sedan
  dahlia 4032455332 add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object 12 år sedan
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 13 år sedan
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 13 år sedan
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 år sedan
  Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false 13 år sedan
  BlueWall 06b61b68c7 Adding osFunctions for light projection 14 år sedan
  BlueWall 9e421868e3 Add missing check for !_projectionEntry 14 år sedan
  BlueWall dd1058e6b3 Adding projected light filters to prim propeties 14 år sedan
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 år sedan
  Justin Clark-Casey (justincc) 99c0f4c9c7 Simplify serialized version string. Change element capitalization for consistency 14 år sedan
  Justin Clark-Casey (justincc) 9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post 14 år sedan
  Justin Clark-Casey (justincc) ac07d853b8 remove duplicated serialization code 14 år sedan
  Justin Clark-Casey (justincc) 60df76314f serialize media textures to inventory with a largely osd representation rather than .net auto-serialization 14 år sedan
  Justin Clark-Casey (justincc) 412fed975f relocate serialization code from SQLiteRegionData to MoapModule using load and save events. 14 år sedan
  Justin Clark-Casey (justincc) a5ad792e6c implement llSetPrimMediaParams() 14 år sedan
  Justin Clark-Casey (justincc) acac47830e start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape 14 år sedan
  John Hurliman 59ac792e44 * Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null) 14 år sedan
  Diva Canto bdc03dbff9 * Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine. 14 år sedan
  dahlia 56c176f0a3 minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter 14 år sedan
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 år sedan
  Diva Canto cfaf087b89 More work on GrantRights. Still not right. 14 år sedan
  dahlia e635570cf3 minor formatting tweak - try to trigger a build on panda 14 år sedan
  dahlia 03706e3f08 add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive 14 år sedan
  dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty 15 år sedan
  dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method 15 år sedan
  dahlia 89a63c9a8b Some corrections to PrimitiveBaseShape.ToOmvPrimitive() 15 år sedan
  dahlia a8a01e2bc7 add a ToOmvPrimitive() method to PrimitiveBaseShape 15 år sedan
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces 15 år sedan