Justin Clark-Casey (justincc)
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57530c8897
minor: Make note in log if scene was restarted due to an unrecoverable physics error
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12 anos atrás |
Justin Clark-Casey (justincc)
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d3776e8fba
Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
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12 anos atrás |
Justin Clark-Casey (justincc)
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a124984177
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
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12 anos atrás |
Justin Clark-Casey (justincc)
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49307ab4d1
minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.
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12 anos atrás |
Justin Clark-Casey (justincc)
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2271986396
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
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12 anos atrás |
Justin Clark-Casey (justincc)
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e54c11e0da
Replace old Prebuild.exe accidentally added back in f977291 with one built without <copy> nant target generation and on mono 2.4.3
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12 anos atrás |
Justin Clark-Casey (justincc)
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688c91308c
Replace previously updated Prebuild.exe with one built directly with mono 2.4.3
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12 anos atrás |
Justin Clark-Casey (justincc)
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cce6e6c841
Stop Prebuild from generating <copy> statements which unnecessarily copy files into bin/Debug or bin/Release
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12 anos atrás |
Justin Clark-Casey (justincc)
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8638766d79
Add [AssetService] AllowRemoteDeleteAllTypes (default false).
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12 anos atrás |
Justin Clark-Casey (justincc)
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7ae128abbe
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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12 anos atrás |
Justin Clark-Casey (justincc)
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6391a2fad4
minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
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12 anos atrás |
Justin Clark-Casey (justincc)
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65d838da00
Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
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12 anos atrás |
Justin Clark-Casey (justincc)
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c8ff599544
Add System.Core reference to OpenSim.Data.MySQL DLL, which is necessary to use LINQ
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12 anos atrás |
Justin Clark-Casey (justincc)
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10a12b10d5
Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
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12 anos atrás |
Justin Clark-Casey (justincc)
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baddfa08f3
Increment version number of a folder when an object it contains is deleted.
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12 anos atrás |
Justin Clark-Casey (justincc)
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f6aa262585
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
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12 anos atrás |
Justin Clark-Casey (justincc)
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2cc7a89012
Fix usage statement on "debug http" console command since max level is now 5 rather than 3
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12 anos atrás |
Justin Clark-Casey (justincc)
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108e77fe1a
Fix bug in logging sample input at debug http level 4.
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12 anos atrás |
Justin Clark-Casey (justincc)
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97b1b309ce
minor: Comment out friends notification log spam for now.
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12 anos atrás |
Justin Clark-Casey (justincc)
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53839ac779
Make "show http-handlers" command available for ROBUST instances as well as the simulator executable.
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12 anos atrás |
Justin Clark-Casey (justincc)
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4efcf38e17
Add levels 4 and 5 to "debug http" console command that will log a sample of incoming request data and the entire incoming data respectively.
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12 anos atrás |
Justin Clark-Casey (justincc)
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639d147231
Add missing DynamicTexture.cs file from last commit
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12 anos atrás |
Justin Clark-Casey (justincc)
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a53f90cf7a
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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12 anos atrás |
Justin Clark-Casey (justincc)
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e0a3a8d47b
If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
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12 anos atrás |
Justin Clark-Casey (justincc)
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7ce30cc49e
Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
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12 anos atrás |
Justin Clark-Casey (justincc)
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6c36471f0c
If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache.
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12 anos atrás |
Justin Clark-Casey (justincc)
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a100723aaf
Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.
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12 anos atrás |
Justin Clark-Casey (justincc)
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69dc9b89a2
Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
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12 anos atrás |
Justin Clark-Casey (justincc)
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c0d68d0aa4
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
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12 anos atrás |
Justin Clark-Casey (justincc)
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ce89bc38e1
Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()
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12 anos atrás |