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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using Nini.Config;
- using log4net;
- using System;
- using System.Reflection;
- using System.IO;
- using System.Net;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Xml;
- using System.Xml.Serialization;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using OpenSim.Framework;
- using OpenSim.Framework.ServiceAuth;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenMetaverse;
- namespace OpenSim.Server.Handlers.Asset
- {
- public class AssetsExistHandler : BaseStreamHandler
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IAssetService m_AssetService;
- public AssetsExistHandler(IAssetService service) :
- base("POST", "/get_assets_exist")
- {
- m_AssetService = service;
- }
- public AssetsExistHandler(IAssetService service, IServiceAuth auth) :
- base("POST", "/get_assets_exist", auth)
- {
- m_AssetService = service;
- }
- protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- XmlSerializer xs;
- string[] ids;
- try
- {
- xs = new XmlSerializer(typeof(string[]));
- ids = (string[])xs.Deserialize(request);
- }
- catch (Exception)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return null;
- }
- bool[] exist = m_AssetService.AssetsExist(ids);
- xs = new XmlSerializer(typeof(bool[]));
- return ServerUtils.SerializeResult(xs, exist);
- }
- }
- }
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