AssetServerGetHandler.cs 6.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using log4net;
  29. using System;
  30. using System.IO;
  31. using System.Reflection;
  32. using System.Net;
  33. using System.Text;
  34. using System.Text.RegularExpressions;
  35. using System.Xml;
  36. using System.Xml.Serialization;
  37. using OpenSim.Server.Base;
  38. using OpenSim.Services.Interfaces;
  39. using OpenSim.Framework;
  40. using OpenSim.Framework.ServiceAuth;
  41. using OpenSim.Framework.Servers.HttpServer;
  42. namespace OpenSim.Server.Handlers.Asset
  43. {
  44. public class AssetServerGetHandler : BaseStreamHandler
  45. {
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private IAssetService m_AssetService;
  48. private string m_RedirectURL;
  49. public AssetServerGetHandler(IAssetService service) :
  50. base("GET", "/assets")
  51. {
  52. m_AssetService = service;
  53. }
  54. public AssetServerGetHandler(IAssetService service, IServiceAuth auth, string redirectURL) :
  55. base("GET", "/assets", auth)
  56. {
  57. m_AssetService = service;
  58. m_RedirectURL = redirectURL;
  59. if (!m_RedirectURL.EndsWith("/"))
  60. m_RedirectURL = m_RedirectURL.TrimEnd('/');
  61. }
  62. protected override byte[] ProcessRequest(string path, Stream request,
  63. IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  64. {
  65. byte[] result = new byte[0];
  66. string[] p = SplitParams(path);
  67. if (p.Length == 0)
  68. return result;
  69. string id = string.Empty;
  70. if (p.Length > 1)
  71. {
  72. id = p[0];
  73. string cmd = p[1];
  74. if (cmd == "data")
  75. {
  76. result = m_AssetService.GetData(id);
  77. if (result == null)
  78. {
  79. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  80. httpResponse.ContentType = "text/plain";
  81. result = new byte[0];
  82. }
  83. else
  84. {
  85. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  86. httpResponse.ContentType = "application/octet-stream";
  87. }
  88. }
  89. else if (cmd == "metadata")
  90. {
  91. AssetMetadata metadata = m_AssetService.GetMetadata(id);
  92. if (metadata != null)
  93. {
  94. XmlSerializer xs =
  95. new XmlSerializer(typeof(AssetMetadata));
  96. result = ServerUtils.SerializeResult(xs, metadata);
  97. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  98. httpResponse.ContentType =
  99. SLUtil.SLAssetTypeToContentType(metadata.Type);
  100. }
  101. else
  102. {
  103. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  104. httpResponse.ContentType = "text/plain";
  105. result = new byte[0];
  106. }
  107. }
  108. else
  109. {
  110. // Unknown request
  111. httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
  112. httpResponse.ContentType = "text/plain";
  113. result = new byte[0];
  114. }
  115. }
  116. else if (p.Length == 1)
  117. {
  118. // Get the entire asset (metadata + data)
  119. id = p[0];
  120. AssetBase asset = m_AssetService.Get(id);
  121. if (asset != null)
  122. {
  123. XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
  124. result = ServerUtils.SerializeResult(xs, asset);
  125. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  126. httpResponse.ContentType =
  127. SLUtil.SLAssetTypeToContentType(asset.Type);
  128. }
  129. else
  130. {
  131. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  132. httpResponse.ContentType = "text/plain";
  133. result = new byte[0];
  134. }
  135. }
  136. else
  137. {
  138. // Unknown request
  139. httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
  140. httpResponse.ContentType = "text/plain";
  141. result = new byte[0];
  142. }
  143. if (httpResponse.StatusCode == (int)HttpStatusCode.NotFound && !string.IsNullOrEmpty(m_RedirectURL) && !string.IsNullOrEmpty(id))
  144. {
  145. httpResponse.StatusCode = (int)HttpStatusCode.Redirect;
  146. string rurl = m_RedirectURL;
  147. if (!path.StartsWith("/"))
  148. rurl += "/";
  149. rurl += path;
  150. httpResponse.AddHeader("Location", rurl);
  151. m_log.DebugFormat("[ASSET GET HANDLER]: Asset not found, redirecting to {0} ({1})", rurl, httpResponse.StatusCode);
  152. }
  153. return result;
  154. }
  155. }
  156. }