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- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Region.PhysicsModule.ubOde
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")]
- class ubOdeModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static Dictionary<Scene, ODEScene> m_scenes = new Dictionary<Scene, ODEScene>();
- private bool m_Enabled = false;
- private IConfigSource m_config;
- private bool OSOdeLib;
- #region INonSharedRegionModule
- public string Name
- {
- get { return "ubODE"; }
- }
- public string Version
- {
- get { return "1.0"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig config = source.Configs["Startup"];
- if (config != null)
- {
- string physics = config.GetString("physics", string.Empty);
- if (physics == Name)
- {
- m_config = source;
- m_Enabled = true;
- if (Util.IsWindows())
- Util.LoadArchSpecificWindowsDll("ode.dll");
- SafeNativeMethods.InitODE();
- string ode_config = SafeNativeMethods.GetConfiguration();
- if (ode_config == null || ode_config == "" || !ode_config.Contains("ODE_OPENSIM"))
- {
- m_log.Error("[ubODE] Native ode library version not supported");
- m_Enabled = false;
- return;
- }
- m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config);
- OSOdeLib = true;
- }
- }
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- if(m_scenes.ContainsKey(scene)) // ???
- return;
- ODEScene newodescene = new ODEScene(scene, m_config, Name, Version, OSOdeLib);
- m_scenes[scene] = newodescene;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- // a odescene.dispose is called later directly by scene.cs
- // since it is seen as a module interface
- if(m_scenes.ContainsKey(scene))
- m_scenes.Remove(scene);
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- if(m_scenes.ContainsKey(scene))
- {
- m_scenes[scene].RegionLoaded();
- }
- }
- #endregion
- }
- }
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