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- /* The MIT License
- *
- * Copyright (c) 2010 Intel Corporation.
- * All rights reserved.
- *
- * Based on the convexdecomposition library from
- * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
- {
- public class HullResult
- {
- public bool Polygons = true; // true if indices represents polygons, false indices are triangles
- public List<float3> OutputVertices = new List<float3>();
- public List<int> Indices;
- // If triangles, then indices are array indexes into the vertex list.
- // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
- }
- public class PHullResult
- {
- public List<float3> Vertices = new List<float3>();
- public List<int> Indices = new List<int>();
- }
- [Flags]
- public enum HullFlag : int
- {
- QF_DEFAULT = 0,
- QF_TRIANGLES = (1 << 0), // report results as triangles, not polygons.
- QF_SKIN_WIDTH = (1 << 2) // extrude hull based on this skin width
- }
- public enum HullError : int
- {
- QE_OK, // success!
- QE_FAIL // failed.
- }
- public class HullDesc
- {
- public HullFlag Flags; // flags to use when generating the convex hull.
- public List<float3> Vertices;
- public float NormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
- public float SkinWidth;
- public uint MaxVertices; // maximum number of vertices to be considered for the hull!
- public uint MaxFaces;
- public HullDesc()
- {
- Flags = HullFlag.QF_DEFAULT;
- Vertices = new List<float3>();
- NormalEpsilon = 0.001f;
- MaxVertices = 4096;
- MaxFaces = 4096;
- SkinWidth = 0.01f;
- }
- public HullDesc(HullFlag flags, List<float3> vertices)
- {
- Flags = flags;
- Vertices = new List<float3>(vertices);
- NormalEpsilon = 0.001f;
- MaxVertices = 4096;
- MaxFaces = 4096;
- SkinWidth = 0.01f;
- }
- public bool HasHullFlag(HullFlag flag)
- {
- return (Flags & flag) != 0;
- }
- public void SetHullFlag(HullFlag flag)
- {
- Flags |= flag;
- }
- public void ClearHullFlag(HullFlag flag)
- {
- Flags &= ~flag;
- }
- }
- public class ConvexH
- {
- public struct HalfEdge
- {
- public short ea; // the other half of the edge (index into edges list)
- public byte v; // the vertex at the start of this edge (index into vertices list)
- public byte p; // the facet on which this edge lies (index into facets list)
- public HalfEdge(short _ea, byte _v, byte _p)
- {
- ea = _ea;
- v = _v;
- p = _p;
- }
- public HalfEdge(HalfEdge e)
- {
- ea = e.ea;
- v = e.v;
- p = e.p;
- }
- }
- public List<float3> vertices = new List<float3>();
- public List<HalfEdge> edges = new List<HalfEdge>();
- public List<Plane> facets = new List<Plane>();
- public ConvexH(int vertices_size, int edges_size, int facets_size)
- {
- vertices = new List<float3>(vertices_size);
- edges = new List<HalfEdge>(edges_size);
- facets = new List<Plane>(facets_size);
- }
- }
- public class VertFlag
- {
- public byte planetest;
- public byte junk;
- public byte undermap;
- public byte overmap;
- }
- public class EdgeFlag
- {
- public byte planetest;
- public byte fixes;
- public short undermap;
- public short overmap;
- }
- public class PlaneFlag
- {
- public byte undermap;
- public byte overmap;
- }
- public class Coplanar
- {
- public ushort ea;
- public byte v0;
- public byte v1;
- }
- }
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