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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Collections.Generic;
- using System.Reflection;
- using Nini.Config;
- using OpenMetaverse;
- using log4net;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Sound
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")]
- public class SoundModule : INonSharedRegionModule, ISoundModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(
- // MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- public enum SoundFlags: byte
- {
- NONE = 0,
- LOOP = 1 << 0,
- SYNC_MASTER = 1<<1,
- SYNC_SLAVE = 1<<2,
- SYNC_PENDING = 1<<3,
- QUEUE = 1<<4,
- STOP = 1<<5,
- SYNC_MASK = SYNC_MASTER | SYNC_SLAVE | SYNC_PENDING
- }
- public bool Enabled { get; private set; }
- public float MaxDistance { get; private set; }
- #region INonSharedRegionModule
- public void Initialise(IConfigSource configSource)
- {
- IConfig config = configSource.Configs["Sounds"];
- if (config == null)
- {
- Enabled = true;
- MaxDistance = 100.0f;
- }
- else
- {
- Enabled = config.GetString("Module", "OpenSim.Region.CoreModules.dll:SoundModule") ==
- Path.GetFileName(Assembly.GetExecutingAssembly().Location)
- + ":" + MethodBase.GetCurrentMethod().DeclaringType.Name;
- MaxDistance = config.GetFloat("MaxDistance", 100.0f);
- }
- }
- public void AddRegion(Scene scene) { }
- public void RemoveRegion(Scene scene)
- {
- m_scene.EventManager.OnNewClient -= OnNewClient;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!Enabled)
- return;
- m_scene = scene;
- m_scene.EventManager.OnNewClient += OnNewClient;
- m_scene.RegisterModuleInterface<ISoundModule>(this);
- }
- public void Close() { }
- public Type ReplaceableInterface
- {
- get { return typeof(ISoundModule); }
- }
- public string Name { get { return "Sound Module"; } }
- #endregion
- #region Event Handlers
- private void OnNewClient(IClientAPI client)
- {
- client.OnSoundTrigger += TriggerSound;
- }
- #endregion
- #region ISoundModule
- public virtual void PlayAttachedSound(
- UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
- {
- SceneObjectPart part;
- if (!m_scene.TryGetSceneObjectPart(objectID, out part))
- return;
- if (part.SoundRadius == 0)
- part.SoundRadius = MaxDistance;
- part.SoundFlags = 0;
- if (part.SoundQueueing)
- flags |= (byte)SoundFlags.QUEUE;
- SceneObjectGroup grp = part.ParentGroup;
- if(grp == null | grp.IsDeleted)
- return;
- if (grp.IsAttachment)
- {
- ScenePresence ssp = null;
- if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp))
- return;
- if (grp.HasPrivateAttachmentPoint)
- {
- ssp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
- ownerID, (float)gain, flags);
- return;
- }
- if (!ssp.ParcelAllowThisAvatarSounds)
- return;
- }
- m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
- {
- sp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
- ownerID, (float)gain, flags);
- });
- }
- public virtual void TriggerSound(
- UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
- {
- float radius;
- SceneObjectPart part;
- ScenePresence ssp = null;
- if (!m_scene.TryGetSceneObjectPart(objectID, out part))
- {
- if (!m_scene.TryGetScenePresence(ownerID, out ssp))
- return;
- if (!ssp.ParcelAllowThisAvatarSounds)
- return;
- radius = MaxDistance;
- }
- else
- {
- SceneObjectGroup grp = part.ParentGroup;
- if(grp.IsAttachment)
- {
- if(!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp))
- return;
- if(!ssp.ParcelAllowThisAvatarSounds)
- return;
- }
- radius = (float)part.SoundRadius;
- if(radius == 0)
- {
- radius = MaxDistance;
- part.SoundRadius = MaxDistance;
- }
- part.SoundFlags = 0;
- }
- radius *= radius;
- m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
- {
- if (Vector3.DistanceSquared(sp.AbsolutePosition, position) > radius) // Max audio distance
- return;
- sp.ControllingClient.SendTriggeredSound(soundId, ownerID,
- objectID, parentID, handle, position,
- (float)gain);
- });
- }
- public virtual void StopSound(UUID objectID)
- {
- SceneObjectPart m_host;
- if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
- return;
- StopSound(m_host);
- }
- private static void StopSound(SceneObjectPart m_host)
- {
- m_host.Sound = UUID.Zero;
- m_host.SoundFlags = (byte)SoundFlags.STOP;
- m_host.SoundGain = 0;
- m_host.ScheduleFullUpdate();
- m_host.SendFullUpdateToAllClients();
- }
- public virtual void PreloadSound(UUID objectID, UUID soundID)
- {
- SceneObjectPart part;
- if (soundID == UUID.Zero
- || !m_scene.TryGetSceneObjectPart(objectID, out part))
- {
- return;
- }
- float radius = (float)part.SoundRadius;
- if (radius == 0)
- {
- radius = MaxDistance;
- part.SoundRadius = radius;
- }
- radius *= 4.0f * radius; // avatars and prims do move
- m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
- {
- if (Vector3.DistanceSquared(sp.AbsolutePosition, part.AbsolutePosition) < radius)
- sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
- });
- }
- // Xantor 20080528 we should do this differently.
- // 1) apply the sound to the object
- // 2) schedule full update
- // just sending the sound out once doesn't work so well when other avatars come in view later on
- // or when the prim gets moved, changed, sat on, whatever
- // see large number of mantises (mantes?)
- // 20080530 Updated to remove code duplication
- // 20080530 Stop sound if there is one, otherwise volume only changes don't work
- public void LoopSound(UUID objectID, UUID soundID,
- double volume, bool isMaster, bool isSlave)
- {
- SceneObjectPart m_host;
- if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
- return;
- byte iflags = 1; // looping
- if (isMaster)
- iflags |= (byte)SoundFlags.SYNC_MASTER;
- // TODO check viewer seems to accept both
- if (isSlave)
- iflags |= (byte)SoundFlags.SYNC_SLAVE;
- if (m_host.SoundQueueing)
- iflags |= (byte)SoundFlags.QUEUE;
- m_host.Sound = soundID;
- m_host.SoundGain = volume;
- m_host.SoundFlags = iflags;
- if (m_host.SoundRadius == 0)
- m_host.SoundRadius = MaxDistance;
- m_host.ScheduleFullUpdate();
- m_host.SendFullUpdateToAllClients();
- }
- public void SendSound(UUID objectID, UUID soundID, double volume,
- bool triggered, byte flags, bool useMaster,
- bool isMaster)
- {
- if (soundID == UUID.Zero)
- return;
- SceneObjectPart part;
- if (!m_scene.TryGetSceneObjectPart(objectID, out part))
- return;
- volume = Util.Clip((float)volume, 0, 1);
- UUID parentID = part.ParentGroup.UUID;
- Vector3 position = part.AbsolutePosition; // region local
- ulong regionHandle = m_scene.RegionInfo.RegionHandle;
- if(triggered)
- TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle);
- else
- {
- byte bflags = 0;
- if (isMaster)
- bflags |= (byte)SoundFlags.SYNC_MASTER;
- // TODO check viewer seems to accept both
- if (useMaster)
- bflags |= (byte)SoundFlags.SYNC_SLAVE;
- PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, bflags);
- }
- }
- public void TriggerSoundLimited(UUID objectID, UUID sound,
- double volume, Vector3 min, Vector3 max)
- {
- if (sound == UUID.Zero)
- return;
- SceneObjectPart part;
- if (!m_scene.TryGetSceneObjectPart(objectID, out part))
- return;
- m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
- {
- double dis = Util.GetDistanceTo(sp.AbsolutePosition,
- part.AbsolutePosition);
- if (dis > MaxDistance) // Max audio distance
- return;
- else if (!Util.IsInsideBox(sp.AbsolutePosition, min, max))
- return;
- // Scale by distance
- double thisSpGain = volume * ((MaxDistance - dis) / MaxDistance);
- sp.ControllingClient.SendTriggeredSound(sound, part.OwnerID,
- part.UUID, part.ParentGroup.UUID,
- m_scene.RegionInfo.RegionHandle,
- part.AbsolutePosition, (float)thisSpGain);
- });
- }
- public void SetSoundQueueing(UUID objectID, bool shouldQueue)
- {
- SceneObjectPart part;
- if (!m_scene.TryGetSceneObjectPart(objectID, out part))
- return;
- part.SoundQueueing = shouldQueue;
- }
- #endregion
- }
- }
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