Commit History

Author SHA1 Message Date
  UbitUmarov f87219975d bug fix: avoid null ref on trigger soundi if source is a avatar 6 years ago
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) 6 years ago
  UbitUmarov 63418349e5 mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but not as not real regions with FireStorm. Singularity will only stop loop sounds. None stops Trigger 6 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov 71404be21d let llPlaySound() in HUDs send sound to owner without parcel restriction 8 years ago
  UbitUmarov 8cb3787de8 mantis 7942: allow llTriggerSound on HUDs to send sounds to all. 8 years ago
  UbitUmarov 17f9f1c247 restrict other avatar sounds to parcel flags ( untested ) 10 years ago
  UbitUmarov f32bd24a2c dont mess with sound gain on stop 10 years ago
  UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing 10 years ago
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). 11 years ago
  Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region. 12 years ago
  Justin Clark-Casey (justincc) acc1810af2 minor: remove some mono compiler warnings 12 years ago
  SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 12 years ago
  SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 12 years ago
  SignpostMarv ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule 12 years ago
  Justin Clark-Casey (justincc) 9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain 12 years ago
  Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain. 12 years ago
  Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private. 12 years ago
  Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes 13 years ago
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 13 years ago
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 13 years ago
  Justin Clark-Casey (justincc) 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. 13 years ago
  Justin Clark-Casey (justincc) 41105948bd remove some mono compiler warnings 13 years ago
  Melanie 43c270b536 Fix gesture and viewer preview sounds not playing 14 years ago
  Melanie ff3e466000 Remove a debug spam 14 years ago
  Melanie 644eb9fd7f Fix playing sound from HUDs 14 years ago
  Melanie e078c57bf0 Fix attached sounds from HUDs erroneously being delivered to other avatars 14 years ago
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 years ago
  Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules." 14 years ago