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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.CoreModules.World
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AccessModule")]
- public class AccessModule : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<Scene> m_SceneList = new List<Scene>();
- public void Initialise(IConfigSource config)
- {
- MainConsole.Instance.Commands.AddCommand("Users", true,
- "login enable",
- "login enable",
- "Enable simulator logins",
- String.Empty,
- HandleLoginCommand);
- MainConsole.Instance.Commands.AddCommand("Users", true,
- "login disable",
- "login disable",
- "Disable simulator logins",
- String.Empty,
- HandleLoginCommand);
- MainConsole.Instance.Commands.AddCommand("Users", true,
- "login status",
- "login status",
- "Show login status",
- String.Empty,
- HandleLoginCommand);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "AccessModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void AddRegion(Scene scene)
- {
- lock (m_SceneList)
- {
- if (!m_SceneList.Contains(scene))
- m_SceneList.Add(scene);
- }
- }
- public void RemoveRegion(Scene scene)
- {
- lock (m_SceneList)
- m_SceneList.Remove(scene);
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void HandleLoginCommand(string module, string[] cmd)
- {
- if ((Scene)MainConsole.Instance.ConsoleScene == null)
- {
- foreach (Scene s in m_SceneList)
- {
- if (!ProcessCommand(s, cmd))
- break;
- }
- }
- else
- {
- ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
- }
- }
- bool ProcessCommand(Scene scene, string[] cmd)
- {
- if (cmd.Length < 2)
- {
- MainConsole.Instance.Output("Syntax: login enable|disable|status");
- return false;
- }
- switch (cmd[1])
- {
- case "enable":
- scene.LoginsEnabled = true;
- MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
- break;
- case "disable":
- scene.LoginsEnabled = false;
- MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
- break;
- case "status":
- if (scene.LoginsEnabled)
- MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
- else
- MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
- break;
- default:
- MainConsole.Instance.Output("Syntax: login enable|disable|status");
- return false;
- }
- return true;
- }
- }
- }
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