AccessModule.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Services.Interfaces;
  39. namespace OpenSim.Region.CoreModules.World
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AccessModule")]
  42. public class AccessModule : ISharedRegionModule
  43. {
  44. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  45. private List<Scene> m_SceneList = new List<Scene>();
  46. public void Initialise(IConfigSource config)
  47. {
  48. MainConsole.Instance.Commands.AddCommand("Users", true,
  49. "login enable",
  50. "login enable",
  51. "Enable simulator logins",
  52. String.Empty,
  53. HandleLoginCommand);
  54. MainConsole.Instance.Commands.AddCommand("Users", true,
  55. "login disable",
  56. "login disable",
  57. "Disable simulator logins",
  58. String.Empty,
  59. HandleLoginCommand);
  60. MainConsole.Instance.Commands.AddCommand("Users", true,
  61. "login status",
  62. "login status",
  63. "Show login status",
  64. String.Empty,
  65. HandleLoginCommand);
  66. }
  67. public void PostInitialise()
  68. {
  69. }
  70. public void Close()
  71. {
  72. }
  73. public string Name
  74. {
  75. get { return "AccessModule"; }
  76. }
  77. public Type ReplaceableInterface
  78. {
  79. get { return null; }
  80. }
  81. public void AddRegion(Scene scene)
  82. {
  83. lock (m_SceneList)
  84. {
  85. if (!m_SceneList.Contains(scene))
  86. m_SceneList.Add(scene);
  87. }
  88. }
  89. public void RemoveRegion(Scene scene)
  90. {
  91. lock (m_SceneList)
  92. m_SceneList.Remove(scene);
  93. }
  94. public void RegionLoaded(Scene scene)
  95. {
  96. }
  97. public void HandleLoginCommand(string module, string[] cmd)
  98. {
  99. if ((Scene)MainConsole.Instance.ConsoleScene == null)
  100. {
  101. foreach (Scene s in m_SceneList)
  102. {
  103. if (!ProcessCommand(s, cmd))
  104. break;
  105. }
  106. }
  107. else
  108. {
  109. ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
  110. }
  111. }
  112. bool ProcessCommand(Scene scene, string[] cmd)
  113. {
  114. if (cmd.Length < 2)
  115. {
  116. MainConsole.Instance.Output("Syntax: login enable|disable|status");
  117. return false;
  118. }
  119. switch (cmd[1])
  120. {
  121. case "enable":
  122. scene.LoginsEnabled = true;
  123. MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
  124. break;
  125. case "disable":
  126. scene.LoginsEnabled = false;
  127. MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
  128. break;
  129. case "status":
  130. if (scene.LoginsEnabled)
  131. MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
  132. else
  133. MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
  134. break;
  135. default:
  136. MainConsole.Instance.Output("Syntax: login enable|disable|status");
  137. return false;
  138. }
  139. return true;
  140. }
  141. }
  142. }