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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Agent.AssetTransaction;
- using OpenSim.Region.CoreModules.Avatar.InstantMessage;
- using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
- using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
- using OpenSim.Region.CoreModules.Scripting.XMLRPC;
- using OpenSim.Services.Interfaces;
- using Mono.Addins;
- namespace OpenSim.ApplicationPlugins.LoadRegions
- {
- [Extension(Path="/OpenSim/Startup", Id="LoadRegions", NodeName="Plugin")]
- public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public event NewRegionCreated OnNewRegionCreated;
- private NewRegionCreated m_newRegionCreatedHandler;
- #region IApplicationPlugin Members
- // TODO: required by IPlugin, but likely not at all right
- private string m_name = "LoadRegionsPlugin";
- private string m_version = "0.0";
- public string Version
- {
- get { return m_version; }
- }
- public string Name
- {
- get { return m_name; }
- }
- protected OpenSimBase m_openSim;
- public void Initialise()
- {
- m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
- throw new PluginNotInitialisedException(Name);
- }
- public void Initialise(OpenSimBase openSim)
- {
- m_openSim = openSim;
- m_openSim.ApplicationRegistry.RegisterInterface<IRegionCreator>(this);
- }
- public void PostInitialise()
- {
- //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised");
- IEstateLoader estateLoader = null;
- IRegionLoader regionLoader;
- if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
- {
- m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
- regionLoader = new RegionLoaderFileSystem();
- estateLoader = new EstateLoaderFileSystem(m_openSim);
- }
- else
- {
- m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
- regionLoader = new RegionLoaderWebServer();
- }
- // Load Estates Before Regions!
- if(estateLoader != null)
- {
- estateLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
- estateLoader.LoadEstates();
- }
- regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
- RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
- m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
- //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
- //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
- //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
- //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
- //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
- //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
- // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
- // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
- m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
- if (!CheckRegionsForSanity(regionsToLoad))
- {
- m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
- Environment.Exit(1);
- }
- List<IScene> createdScenes = new List<IScene>();
- for (int i = 0; i < regionsToLoad.Length; i++)
- {
- IScene scene;
- m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
- Thread.CurrentThread.ManagedThreadId.ToString() +
- ")");
- bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
- m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
- createdScenes.Add(scene);
- if (changed)
- m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings);
- }
- foreach (IScene scene in createdScenes)
- {
- scene.Start();
- m_newRegionCreatedHandler = OnNewRegionCreated;
- if (m_newRegionCreatedHandler != null)
- {
- m_newRegionCreatedHandler(scene);
- }
- }
- }
- public void Dispose()
- {
- }
- #endregion
- /// <summary>
- /// Check that region configuration information makes sense.
- /// </summary>
- /// <param name="regions"></param>
- /// <returns>True if we're sane, false if we're insane</returns>
- private bool CheckRegionsForSanity(RegionInfo[] regions)
- {
- if (regions.Length == 0)
- return true;
- foreach (RegionInfo region in regions)
- {
- if (region.RegionID == UUID.Zero)
- {
- m_log.ErrorFormat(
- "[LOAD REGIONS PLUGIN]: Region {0} has invalid UUID {1}",
- region.RegionName, region.RegionID);
- return false;
- }
- }
- for (int i = 0; i < regions.Length - 1; i++)
- {
- for (int j = i + 1; j < regions.Length; j++)
- {
- if (regions[i].RegionID == regions[j].RegionID)
- {
- m_log.ErrorFormat(
- "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
- regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
- return false;
- }
- else if (
- regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
- {
- m_log.ErrorFormat(
- "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
- regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
- return false;
- }
- else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
- {
- m_log.ErrorFormat(
- "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
- regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
- return false;
- }
- }
- }
- return true;
- }
- }
- }
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