IWorldComm.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. namespace OpenSim.Region.Framework.Interfaces
  31. {
  32. public interface IWorldCommListenerInfo
  33. {
  34. Object[] GetSerializationData();
  35. UUID GetItemID();
  36. UUID GetHostID();
  37. int GetChannel();
  38. uint GetLocalID();
  39. int GetHandle();
  40. string GetMessage();
  41. string GetName();
  42. bool IsActive();
  43. void Deactivate();
  44. void Activate();
  45. UUID GetID();
  46. }
  47. public interface IWorldComm
  48. {
  49. int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
  50. void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
  51. bool HasMessages();
  52. IWorldCommListenerInfo GetNextMessage();
  53. void ListenControl(UUID itemID, int handle, int active);
  54. void ListenRemove(UUID itemID, int handle);
  55. void DeleteListener(UUID itemID);
  56. Object[] GetSerializationData(UUID itemID);
  57. void CreateFromData(uint localID, UUID itemID, UUID hostID,
  58. Object[] data);
  59. }
  60. }