OpenSim.ini.example 46 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. startup_console_commands_file = "startup_commands.txt"
  19. shutdown_console_commands_file = "shutdown_commands.txt"
  20. ; To run a script every few minutes, set the script filename here
  21. ; timer_Script = "filename"
  22. ; ##
  23. ; ## SYSTEM
  24. ; ##
  25. ; Sets the method that OpenSim will use to fire asynchronous
  26. ; events. Valid values are UnsafeQueueUserWorkItem,
  27. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  28. ; SmartThreadPool is reported to work well on Mono/Linux, but
  29. ; UnsafeQueueUserWorkItem has been benchmarked with better
  30. ; performance on .NET/Windows
  31. async_call_method = SmartThreadPool
  32. ; Max threads to allocate on the FireAndForget thread pool
  33. ; when running with the SmartThreadPool option above
  34. MaxPoolThreads = 15
  35. ; ##
  36. ; ## CLIENTS
  37. ; ##
  38. ; Enables EventQueueGet Service.
  39. EventQueue = true
  40. ; Set this to the DLL containing the client stack to use.
  41. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  42. ; ##
  43. ; ## REGIONS
  44. ; ##
  45. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  46. ; Defaults to "filesystem" if this setting isn't present
  47. region_info_source = "filesystem"
  48. ; region_info_source = "web"
  49. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  50. ; Defaults to bin/Regions in your OpenSimulator installation directory
  51. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  52. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  53. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  54. ; except that everything is also enclosed in a <Regions> tag.
  55. ; regionload_webserver_url = "http://example.com/regions.xml";
  56. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  57. ; objects, so you can turn it off here if you'd like.
  58. DrawPrimOnMapTile = true
  59. ; Use terrain texture for maptiles if true, use shaded green if false
  60. TextureOnMapTile = false
  61. ; Maximum total size, and maximum size where a prim can be physical
  62. NonPhysicalPrimMax = 256
  63. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  64. ClampPrimSize = false
  65. ; Region crossing
  66. AllowScriptCrossing = false
  67. ; If you set this to "true", any region that can teleport to you can
  68. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  69. ; YOU HAVE BEEN WARNED!!!
  70. TrustBinaries = false
  71. ; How many prims to send to each avatar in the scene on each Update()
  72. ; MaxPrimsPerFrame = 200
  73. ; Combine all contiguous regions into one large region
  74. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  75. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  76. CombineContiguousRegions = false
  77. ; If you have only one region in an instance, or to avoid the many bugs
  78. ; that you can trigger in modules by restarting a region, set this to
  79. ; true to make the entire instance exit instead of restarting the region.
  80. ; This is meant to be used on systems where some external system like
  81. ; Monit will restart any instance that exits, thereby making the shutdown
  82. ; into a restart.
  83. ;InworldRestartShutsDown = false
  84. ; ##
  85. ; ## PRIM STORAGE
  86. ; ##
  87. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  88. ; --- Null stores nothing - effectively disabling persistence:
  89. ;storage_plugin = "OpenSim.Data.Null.dll"
  90. ; --- To use sqlite as region storage:
  91. ;
  92. ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
  93. ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
  94. ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
  95. ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
  96. ;
  97. ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
  98. storage_plugin = "OpenSim.Data.SQLite.dll"
  99. ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
  100. storage_connection_string="URI=file:OpenSim.db,version=3";
  101. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  102. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  103. ;
  104. ; -->>> There are multiple connection strings defined in several places. Check it carefully!
  105. ;
  106. ; storage_plugin="OpenSim.Data.MySQL.dll"
  107. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  108. ; If you want to use a different database/server for estate data, then
  109. ; uncomment and change this connect string. Defaults to the above if not set
  110. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  111. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  112. ; prevent frequently changing objects from heavily loading the region data store.
  113. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  114. ;
  115. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  116. MinimumTimeBeforePersistenceConsidered = 60
  117. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  118. MaximumTimeBeforePersistenceConsidered = 600
  119. ; Should avatars in neighbor sims see objects in this sim?
  120. see_into_this_sim_from_neighbor = true
  121. ; ##
  122. ; ## PHYSICS
  123. ; ##
  124. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  125. physical_prim = true
  126. ; Select a mesher here.
  127. ;
  128. ; Meshmerizer properly handles complex prims by using triangle meshes.
  129. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  130. ;
  131. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  132. ; Usually this is only a box
  133. meshing = Meshmerizer
  134. ;meshing = ZeroMesher
  135. ; Choose one of the physics engines below
  136. ; OpenDynamicsEngine is by some distance the most developed physics engine
  137. ; basicphysics effectively does not model physics at all, making all objects phantom
  138. physics = OpenDynamicsEngine
  139. ;physics = basicphysics
  140. ;physics = POS
  141. ;physics = modified_BulletX
  142. ; ##
  143. ; ## PERMISSIONS
  144. ; ##
  145. ;permissionmodules = "DefaultPermissionsModule"
  146. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  147. ; any item, etc. This may not yet be implemented uniformally.
  148. ; If set to true, then all permissions checks are carried out
  149. ; Default is false
  150. serverside_object_permissions = false
  151. allow_grid_gods = false
  152. ; This allows somne control over permissions
  153. ; please note that this still doesn't duplicate SL, and is not intended to
  154. ;region_owner_is_god = true
  155. ;region_manager_is_god = false
  156. ;parcel_owner_is_god = true
  157. ; Control user types that are allowed to create new scripts
  158. ; Only enforced if serviceside_object_permissions is true
  159. ;
  160. ; Current possible values are
  161. ; all - anyone can create scripts (subject to normal permissions)
  162. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  163. ; Default value is all
  164. ; allowed_script_creators = all
  165. ; Control user types that are allowed to edit (save) scripts
  166. ; Only enforced if serviceside_object_permissions is true
  167. ;
  168. ; Current possible values are
  169. ; all - anyone can edit scripts (subject to normal permissions)
  170. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  171. ; Default value is all
  172. ; allowed_script_editors = all
  173. ; ##
  174. ; ## SCRIPT ENGINE
  175. ; ##
  176. DefaultScriptEngine = "XEngine"
  177. ; ##
  178. ; ## WORLD MAP
  179. ; ##
  180. ;WorldMapModule = "WorldMap"
  181. ;MapImageModule = "MapImageModule"
  182. ; ##
  183. ; ## EMAIL MODULE
  184. ; ##
  185. ;emailmodule = DefaultEmailModule
  186. ; ##
  187. ; ## ANIMATIONS
  188. ; ##
  189. ; If enabled, enableFlySlow will change the primary fly state to
  190. ; FLYSLOW, and the "always run" state will be the regular fly.
  191. enableflyslow = false
  192. ; PreJump is an additional animation state, but it probably
  193. ; won't look right until the physics engine supports it
  194. ; (i.e delays takeoff for a moment)
  195. ; This is commented so it will come on automatically once it's
  196. ; supported.
  197. ; enableprejump = true
  198. ; Simulator Stats URI
  199. ; Enable JSON simulator data by setting a URI name (case sensitive)
  200. ; Stats_URI = "jsonSimStats"
  201. ; Make OpenSim start all regions woth logins disabled. They will need
  202. ; to be enabled from the console if this is set
  203. ; StartDisabled = false
  204. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  205. ; OpenJPEG if false
  206. ; UseCSJ2K = true
  207. [SMTP]
  208. enabled=false
  209. ;enabled=true
  210. ;internal_object_host=lsl.opensim.local
  211. ;host_domain_header_from=127.0.0.1
  212. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  213. ;SMTP_SERVER_PORT=25
  214. ;SMTP_SERVER_LOGIN=foo
  215. ;SMTP_SERVER_PASSWORD=bar
  216. [Network]
  217. ConsoleUser = "Test"
  218. ConsolePass = "secret"
  219. http_listener_port = 9000
  220. console_port = 0
  221. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  222. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  223. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  224. http_listener_ssl = false ; Also create a SSL server
  225. http_listener_cn = "localhost" ; Use the cert with the common name
  226. http_listener_sslport = 9001 ; Use this port for SSL connections
  227. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  228. ; Hostname to use in llRequestURL/llRequestSecureURL
  229. ; if not defined - default machine name is being used
  230. ; (on Windows this mean NETBIOS name - useably only inside local network)
  231. ; ExternalHostNameForLSL=127.0.0.1
  232. ; Uncomment below to enable llRemoteData/remote channels
  233. ; remoteDataPort = 20800
  234. ; What is reported as the "X-Secondlife-Shard"
  235. ; Defaults to the user server url if not set
  236. ; The old default is "OpenSim", set here fro compatibility
  237. shard = "OpenSim"
  238. ; What is reported as the "User-Agent" when using llHTTPRequest
  239. ; Defaults to not sent if not set here. See the notes section in the wiki at
  240. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  241. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  242. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  243. [ClientStack.LindenUDP]
  244. ; Set this to true to process incoming packets asynchronously. Networking is
  245. ; already separated from packet handling with a queue, so this will only
  246. ; affect whether networking internals such as packet decoding and
  247. ; acknowledgement accounting are done synchronously or asynchronously
  248. ;
  249. ;async_packet_handling = false
  250. ; The client socket receive buffer size determines how many
  251. ; incoming requests we can process; the default on .NET is 8192
  252. ; which is about 2 4k-sized UDP datagrams. On mono this is
  253. ; whatever the underlying operating system has as default; for
  254. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  255. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  256. ; do "sysctl net.core.rmem_default" to find out what your system
  257. ; uses a default socket receive buffer size.
  258. ;
  259. ; client_socket_rcvbuf_size allows you to specify the receive
  260. ; buffer size LLUDPServer should use. NOTE: this will be limited
  261. ; by the system's settings for the maximum client receive buffer
  262. ; size (on linux systems you can set that with "sysctl -w
  263. ; net.core.rmem_max=X")
  264. ;
  265. ;client_socket_rcvbuf_size = 8388608
  266. ; Maximum outbound bytes per second for a single scene. This can be used to
  267. ; throttle total outbound UDP traffic for a simulator. The default value is
  268. ; 0, meaning no throttling at the scene level. The example given here is
  269. ; 20 megabits
  270. ;
  271. ;scene_throttle_max_bps = 2621440
  272. ; Maximum bits per second to send to any single client. This will override
  273. ; the user's viewer preference settings. The default value is 0, meaning no
  274. ; aggregate throttling on clients (only per-category throttling). The
  275. ; example given here is 1.5 megabits
  276. ;
  277. ;client_throttle_max_bps = 196608
  278. ; Per-client bytes per second rates for the various throttle categories.
  279. ; These are default values that will be overriden by clients
  280. ;
  281. ;resend_default = 12500
  282. ;land_default = 1000
  283. ;wind_default = 1000
  284. ;cloud_default = 1000
  285. ;task_default = 1000
  286. ;texture_default = 1000
  287. ;asset_default = 1000
  288. ;state_default = 1000
  289. ; Per-client maximum burst rates in bytes per second for the various
  290. ; throttle categories. These are default values that will be overriden by
  291. ; clients
  292. ;
  293. ;resend_limit = 18750
  294. ;land_limit = 29750
  295. ;wind_limit = 18750
  296. ;cloud_limit = 18750
  297. ;task_limit = 18750
  298. ;texture_limit = 55750
  299. ;asset_limit = 27500
  300. ;state_limit = 37000
  301. ; Configures how ObjectUpdates are aggregated. These numbers
  302. ; do not literally mean how many updates will be put in each
  303. ; packet that goes over the wire, as packets are
  304. ; automatically split on a 1400 byte boundary. These control
  305. ; the balance between responsiveness of interest list updates
  306. ; and total throughput. Higher numbers will ensure more full-
  307. ; sized packets and faster sending of data, but more delay in
  308. ; updating interest lists
  309. ;
  310. ;PrimTerseUpdatesPerPacket = 25
  311. ;AvatarTerseUpdatesPerPacket = 10
  312. ;PrimFullUpdatesPerPacket = 100
  313. ; TextureSendLimit determines how many packets will be put on
  314. ; the outgoing queue each cycle. Like the settings above, this
  315. ; is a balance between responsiveness to priority updates and
  316. ; total throughput. Higher numbers will give a better
  317. ; throughput at the cost of reduced responsiveness to client
  318. ; priority changes or transfer aborts
  319. ;
  320. ;TextureSendLimit = 20
  321. [Chat]
  322. ; Controls whether the chat module is enabled. Default is true.
  323. enabled = true;
  324. ; Distance in meters that whispers should travel. Default is 10m
  325. whisper_distance = 10
  326. ; Distance in meters that ordinary chat should travel. Default is 30m
  327. say_distance = 30
  328. ; Distance in meters that shouts should travel. Default is 100m
  329. shout_distance = 100
  330. [Messaging]
  331. ; Control which region module is used for instant messaging.
  332. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  333. InstantMessageModule = InstantMessageModule
  334. ; MessageTransferModule = MessageTransferModule
  335. ; OfflineMessageModule = OfflineMessageModule
  336. ; OfflineMessageURL = http://yourserver/Offline.php
  337. ; MuteListModule = MuteListModule
  338. ; MuteListURL = http://yourserver/Mute.php
  339. ; Control whether group messages are forwarded to offline users. Default is true.
  340. ; ForwardOfflineGroupMessages = true
  341. [ODEPhysicsSettings]
  342. ;##
  343. ;## World Settings
  344. ;##
  345. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  346. world_gravityx = 0
  347. world_gravityy = 0
  348. world_gravityz = -9.8
  349. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  350. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  351. world_stepsize = 0.020
  352. world_internal_steps_without_collisions = 10
  353. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  354. world_hashspace_size_low = -4
  355. world_hashSpace_size_high = 128
  356. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  357. meters_in_small_space = 29.9
  358. small_hashspace_size_low = -4
  359. small_hashspace_size_high = 66
  360. ; ##
  361. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  362. ; ##
  363. ; surface layer around geometries other geometries can sink into before generating a contact
  364. world_contact_surface_layer = 0.001
  365. ; Filtering collisions helps keep things stable physics wise, but sometimes
  366. ; it can be overzealous. If you notice bouncing, chances are it's that.
  367. filter_collisions = false
  368. ; Non Moving Terrain Contact (avatar isn't moving)
  369. nm_terraincontact_friction = 255.0
  370. nm_terraincontact_bounce = 0.1
  371. nm_terraincontact_erp = 0.1025
  372. ; Moving Terrain Contact (avatar is moving)
  373. m_terraincontact_friction = 75.0
  374. m_terraincontact_bounce = 0.05
  375. m_terrainContact_erp = 0.05025
  376. ; Moving Avatar to object Contact
  377. m_avatarobjectcontact_friction = 75.0
  378. m_avatarobjectcontact_bounce = 0.1
  379. ; Object to Object Contact and Non-Moving Avatar to object
  380. objectcontact_friction = 250.0
  381. objectcontact_bounce = 0.2
  382. ; ##
  383. ; ## Avatar Control
  384. ; ##
  385. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  386. ; desired velocity
  387. ; See http://en.wikipedia.org/wiki/PID_controller
  388. av_pid_derivative_linux = 2200.0
  389. av_pid_proportional_linux = 900.0;
  390. av_pid_derivative_win = 2200.0
  391. av_pid_proportional_win = 900.0;
  392. ;girth of the avatar. Adds radius to the height also
  393. av_capsule_radius = 0.37
  394. ; Max force permissible to use to keep the avatar standing up straight
  395. av_capsule_standup_tensor_win = 550000
  396. av_capsule_standup_tensor_linux = 550000
  397. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  398. ; or straight up-and-down (=false; better and more consistent physics behavior)
  399. av_capsule_tilted = false
  400. ; used to calculate mass of avatar.
  401. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  402. ; av_density * AVvolume;
  403. av_density = 80
  404. ; use this value to cut 52% of the height the sim gives us
  405. av_height_fudge_factor = 0.52
  406. ; Movement. Smaller is faster.
  407. ; speed of movement with Always Run off
  408. av_movement_divisor_walk = 1.3
  409. ; speed of movement with Always Run on
  410. av_movement_divisor_run = 0.8
  411. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  412. minimum_ground_flight_offset = 3.0
  413. ; ##
  414. ; ## Object options
  415. ; ##
  416. ; used in the mass calculation.
  417. geometry_default_density = 10.000006836
  418. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  419. body_frames_auto_disable = 20
  420. ; used to control llMove2Target
  421. body_pid_derivative = 35
  422. body_pid_gain = 25
  423. ; maximum number of contact points to generate per collision
  424. contacts_per_collision = 80
  425. ; amount of time a geom/body will try to cross a region border before it gets disabled
  426. geom_crossing_failures_before_outofbounds = 5
  427. ; start throttling the object updates if object comes in contact with 3 or more other objects
  428. geom_contactpoints_start_throttling = 3
  429. ; send 1 update for every x updates below when throttled
  430. geom_updates_before_throttled_update = 15
  431. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  432. body_motor_joint_maxforce_tensor_linux = 5
  433. body_motor_joint_maxforce_tensor_win = 5
  434. ; Maximum mass an object can be before it is clamped
  435. maximum_mass_object = 10000.01
  436. ; ##
  437. ; ## Sculpted Prim settings
  438. ; ##
  439. ; Do we want to mesh sculpted prim to collide like they look?
  440. mesh_sculpted_prim = true
  441. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  442. mesh_lod = 32
  443. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  444. mesh_physical_lod = 16
  445. ; ##
  446. ; ## Physics logging settings - logfiles are saved to *.DIF files
  447. ; ##
  448. ; default is false
  449. ;physics_logging = true
  450. ;; every n simulation iterations, the physics snapshot file is updated
  451. ;physics_logging_interval = 50
  452. ;; append to existing physics logfile, or overwrite existing logfiles?
  453. ;physics_logging_append_existing_logfile = true
  454. ; ##
  455. ; ## Joint support
  456. ; ##
  457. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  458. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  459. ; default is false
  460. ;use_NINJA_physics_joints = true
  461. ; ##
  462. ; ## additional meshing options
  463. ; ##
  464. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  465. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  466. ; true. Note that this will increase memory usage and region startup time. Default is false.
  467. ;force_simple_prim_meshing = true
  468. [RemoteAdmin]
  469. enabled = false
  470. access_password = unknown
  471. ; set this variable to true if you want the create_region XmlRpc
  472. ; call to unconditionally enable voice on all parcels for a newly
  473. ; created region [default: false]
  474. create_region_enable_voice = false
  475. ; set this variable to false if you want the create_region XmlRpc
  476. ; call to create all regions as private per default (can be
  477. ; overridden in the XmlRpc call) [default: true]
  478. create_region_public = false
  479. ; the create_region XmlRpc call uses region_file_template to generate
  480. ; the file name of newly create regions (if they are created
  481. ; persistent). the parameter available are:
  482. ; {0} - X location
  483. ; {1} - Y location
  484. ; {2} - region UUID
  485. ; {3} - region port
  486. ; {4} - region name with " ", ":", "/" mapped to "_"
  487. region_file_template = "{0}x{1}-{2}.xml"
  488. ; we can limit the number of regions that XmlRpcCreateRegion will
  489. ; allow by setting this to a positive, non-0 number: as long as the
  490. ; number of regions is below region_limits, XmlRpcCreateRegion will
  491. ; succeed. setting region_limit to 0 disables the check.
  492. ; default is 0
  493. ;region_limit = 0
  494. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  495. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  496. ; if this parameter is not specified but enabled = true, all methods will be available
  497. enabled_methods = all
  498. [RestPlugins]
  499. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  500. ; REST Region or REST Asset and Inventory Plugins
  501. enabled = false
  502. god_key = SECRET
  503. prefix = /admin
  504. [RestRegionPlugin]
  505. ; Change this to true to enable the REST Region Plugin
  506. enabled = false
  507. [RestHandler]
  508. ; Change this to true to enable the REST Asset and Inventory Plugin
  509. enabled = false
  510. authenticate = true
  511. secured = true
  512. extended-escape = true
  513. realm = OpenSim REST
  514. dump-asset = false
  515. path-fill = true
  516. dump-line-size = 32
  517. flush-on-error = true
  518. ; Uncomment the following for IRC bridge
  519. ; experimental, so if it breaks... keep both parts... yada yada
  520. ; also, not good error detection when it fails
  521. ;[IRC]
  522. ;enabled = true ; you need to set this otherwise it won't connect
  523. ;server = name.of.irc.server.on.the.net
  524. ;; user password - only use this if the server requires one
  525. ;password = mypass
  526. ;nick = OpenSimBotNameProbablyMakeThisShorter
  527. ;channel = #the_irc_channel_you_want_to_connect_to
  528. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  529. ;port = 6667
  530. ;; channel to listen for configuration commands
  531. ;commands_enabled = false
  532. ;command_channel = 2777
  533. ;report_clients = true
  534. ;; relay private chat connections
  535. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  536. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  537. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  538. ;; relay_chat = false: IRC bridge will not relay normal chat
  539. ;; access_password -- simple security device
  540. ;;
  541. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  542. ;;
  543. ;; relay_private_channels = false
  544. ;; relay_chat = true
  545. ;;
  546. ;; to relay chat only to/from private in-world channels:
  547. ;;
  548. ;; relay_chat = false
  549. ;; relay_private_channels = true
  550. ;; relay_private_channel_in = 2226
  551. ;; relay_private_channel_out = 2225
  552. ;;
  553. ;; in this example, all chat coming in from IRC will be send out via
  554. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  555. ;; be relayed to the IRC channel.
  556. ;;
  557. ;relay_private_channels = false
  558. ;relay_private_channel_in = 2226
  559. ;relay_private_channel_out = 2225
  560. ;relay_chat = true
  561. ;access_password = foobar
  562. ;;fallback_region = name of "default" region
  563. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  564. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  565. ;;for <bot>:<user in region> :<message>
  566. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  567. ;;for <bot>:<message> - <user of region> :
  568. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  569. ;;for <bot>:<message> - from <user> :
  570. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  571. ;; exclude_list allows you to stop the IRC connector from announcing the
  572. ;;arrival and departure of certain users. For example: admins, bots.
  573. ;exclude_list=User 1,User 2,User 3
  574. ;[CMS]
  575. ;enabled = true
  576. ;channel = 345
  577. ; Uncomment the following to control the progression of daytime
  578. ; in the Sim. The defaults are what is shown below
  579. ;[Sun]
  580. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  581. ;day_length = 4
  582. ; Year length in days
  583. ;year_length = 60
  584. ; Day to Night Ratio
  585. ;day_night_offset = 0.45
  586. ; send a Sun update every update_interval # of frames. A lower number will
  587. ; make for smoother sun transition at the cost of network
  588. ;update_interval = 100
  589. [Wind]
  590. ; Enables the wind module. Default is true
  591. enabled = true
  592. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  593. wind_update_rate = 150
  594. ; The Default Wind Plugin to load
  595. wind_plugin = SimpleRandomWind
  596. ; These settings are specific to the ConfigurableWind plugin
  597. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  598. ; avg_strength = 5.0
  599. ; avg_direction = 0.0
  600. ; var_strength = 0.0
  601. ; var_direction = 0.0
  602. ; rate_change = 1.0
  603. ; This setting is specific to the SimpleRandomWind plugin
  604. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  605. strength = 1.0
  606. [Cloud]
  607. ; Enable this to generate classic particle clouds above the sim.
  608. ; default is disabled - turn it on here
  609. enabled = false
  610. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  611. density = 0.5
  612. ; update interval for the cloud cover data returned by llCloud().
  613. ; default is 1000
  614. cloud_update_rate = 1000
  615. [LightShare]
  616. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  617. ; It has no ill effect on viewers which do not support server-side windlight settings.
  618. ; Currently we only have support for MySQL databases.
  619. enable_windlight = false;
  620. [Trees]
  621. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  622. ; default is false
  623. active_trees = false
  624. ; Density of tree population
  625. tree_density = 1000.0
  626. [VectorRender]
  627. ; the font to use for rendering text (default: Arial)
  628. ; font_name = "Arial"
  629. [LL-Functions]
  630. ; Set the following to true to allow administrator owned scripts to execute console commands
  631. ; currently unused
  632. ; AllowosConsoleCommand=false
  633. AllowGodFunctions = false
  634. ; Maximum number of llListen events we allow per script
  635. ; Set this to 0 to have no limit imposed.
  636. max_listens_per_script = 64
  637. [DataSnapshot]
  638. ; The following set of configs pertains to search.
  639. ; Set index_sims to true to enable search engines to index your searchable data
  640. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  641. ; default is false
  642. index_sims = false
  643. ; The variable data_exposure controls what the regions expose:
  644. ; minimum: exposes only things explicitly marked for search
  645. ; all: exposes everything
  646. data_exposure = minimum
  647. ; If search is on, change this to your grid name; will be ignored for standalones
  648. gridname = "OSGrid"
  649. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  650. ; Later, you may want to increase this to 3600 (1 hour) or more
  651. default_snapshot_period = 1200
  652. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  653. snapshot_cache_directory = "DataSnapshot"
  654. ; This semicolon-separated string serves to notify specific data services about the existence
  655. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  656. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  657. [Economy]
  658. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  659. ; Enables selling things for $0
  660. SellEnabled = "false"
  661. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  662. ObjectCapacity = 45000
  663. ; Money Unit fee to upload textures, animations etc
  664. PriceUpload = 0
  665. ; Money Unit fee to create groups
  666. PriceGroupCreate = 0
  667. ; We don't really know what the rest of these values do. These get sent to the client
  668. ; These taken from Agni at a Public Telehub. Change at your own risk.
  669. ObjectCount = 0
  670. PriceEnergyUnit = 100
  671. PriceObjectClaim = 10
  672. PricePublicObjectDecay = 4
  673. PricePublicObjectDelete = 4
  674. PriceParcelClaim = 1
  675. PriceParcelClaimFactor = 1
  676. PriceRentLight = 5
  677. TeleportMinPrice = 2
  678. TeleportPriceExponent = 2
  679. EnergyEfficiency = 1
  680. PriceObjectRent = 1
  681. PriceObjectScaleFactor = 10
  682. PriceParcelRent = 1
  683. [SVN]
  684. Enabled = false
  685. Directory = SVNmodule\repo
  686. URL = "svn://your.repo.here/"
  687. Username = "user"
  688. Password = "password"
  689. ImportOnStartup = false
  690. Autosave = false
  691. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  692. [XEngine]
  693. ; Enable this engine in this OpenSim instance
  694. Enabled = true
  695. ; How many threads to keep alive even if nothing is happening
  696. MinThreads = 2
  697. ; How many threads to start at maximum load
  698. MaxThreads = 100
  699. ; Time a thread must be idle (in seconds) before it dies
  700. IdleTimeout = 60
  701. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  702. Priority = "BelowNormal"
  703. ; Maximum number of events to queue for a script (excluding timers)
  704. MaxScriptEventQueue = 300
  705. ; Stack size per thread created
  706. ThreadStackSize = 262144
  707. ; Set this to true (the default) to load each script into a separate
  708. ; AppDomain. Setting this to false will load all script assemblies into the
  709. ; current AppDomain, which will reduce the per-script overhead at the
  710. ; expense of reduced security and the inability to garbage collect the
  711. ; script assemblies
  712. AppDomainLoading = true
  713. ; Rate to poll for asynchronous command replies (ms)
  714. ; currently unused
  715. ;AsyncLLCommandLoopms = 50
  716. ; Save the source of all compiled scripts
  717. WriteScriptSourceToDebugFile = false
  718. ; Default language for scripts
  719. DefaultCompileLanguage = lsl
  720. ; List of allowed languages (lsl,vb,js,cs)
  721. ; AllowedCompilers=lsl,cs,js,vb.
  722. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  723. AllowedCompilers=lsl
  724. ; Compile debug info (line numbers) into the script assemblies
  725. CompileWithDebugInformation = true
  726. ; Allow the user of mod* functions. This allows a script to pass messages
  727. ; to a region module via the modSendCommand() function
  728. ; Default is false
  729. AllowMODFunctions = false
  730. ; Allow the use of os* functions (some are dangerous)
  731. AllowOSFunctions = false
  732. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  733. OSFunctionThreatLevel = VeryLow
  734. ; Interval (s) between background save of script states
  735. SaveInterval = 120
  736. ; Interval (s) between maintenance runs (0 = disable)
  737. MaintenanceInterval = 10
  738. ; Time a script can spend in an event handler before it is interrupted
  739. EventLimit = 30
  740. ; If a script overruns it's event limit, kill the script?
  741. KillTimedOutScripts = false
  742. ; Sets the multiplier for the scripting delays
  743. ScriptDelayFactor = 1.0
  744. ; The factor the 10 m distances llimits are multiplied by
  745. ScriptDistanceLimitFactor = 1.0
  746. ; Maximum length of notecard line read
  747. ; Increasing this to large values potentially opens
  748. ; up the system to malicious scripters
  749. ; NotecardLineReadCharsMax = 255
  750. ; Sensor settings
  751. SensorMaxRange = 96.0
  752. SensorMaxResults = 16
  753. ; OS Functions enable/disable
  754. ; For each function, you can add one line, as shown
  755. ; The default for all functions allows them if below threat level
  756. ; true allows the use of the function unconditionally
  757. ; Allow_osSetRegionWaterHeight = true
  758. ; false disables the function completely
  759. ; Allow_osSetRegionWaterHeight = false
  760. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  761. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  762. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  763. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  764. ; AutomaticLinkPermission = false
  765. ; Disable underground movement of prims (default true); set to
  766. ; false to allow script controlled underground positioning of
  767. ; prims
  768. ; DisableUndergroundMovement = true
  769. [OpenGridProtocol]
  770. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  771. ;On/true or Off/false
  772. ogp_enabled=false
  773. ;Name Prefix/suffix when using OGP
  774. ogp_firstname_prefix=""
  775. ogp_lastname_suffix="_EXTERNAL"
  776. [Concierge]
  777. ; Enable concierge module
  778. ; Default is false
  779. enabled = false
  780. ; name of the concierge
  781. whoami = "jeeves"
  782. ; password for updating the welcome message templates via XmlRpc
  783. password = SECRET
  784. ; regex specifying for which regions concierge service is desired; if
  785. ; empty, then for all
  786. regions = "^MeetingSpace-"
  787. ; for each region that matches the regions regexp you can provide
  788. ; (optionally) a welcome template using format substitution:
  789. ; {0} is replaced with the name of the avatar entering the region
  790. ; {1} is replaced with the name of the region
  791. ; {2} is replaced with the name of the concierge (whoami variable above)
  792. welcomes = /path/to/welcome/template/directory
  793. ; Concierge can send attendee lists to an event broker whenever an
  794. ; avatar enters or leaves a concierged region. the URL is subject
  795. ; to format substitution:
  796. ; {0} is replaced with the region's name
  797. ; {1} is replaced with the region's UUID
  798. broker = "http://broker.place.com/{1}"
  799. [RegionReady]
  800. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  801. ; default is false
  802. enabled = false
  803. ; Channel on which to signal region readiness through a message
  804. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  805. ; - the first field indicating whether this is an initial server startup
  806. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  807. ; - the third field is a number indicating how many scripts failed to compile
  808. ; - "oar error" if supplied, provides the error message from the OAR load
  809. channel_notify = -800
  810. [MRM]
  811. ; Enables the Mini Region Modules Script Engine.
  812. ; default is false
  813. Enabled = false
  814. ; Runs MRM in a Security Sandbox
  815. ; WARNING: DISABLING IS A SECURITY RISK.
  816. Sandboxed = true
  817. ; The level sandbox to use, adjust at your OWN RISK.
  818. ; Valid values are:
  819. ; * FullTrust
  820. ; * SkipVerification
  821. ; * Execution
  822. ; * Nothing
  823. ; * LocalIntranet
  824. ; * Internet
  825. ; * Everything
  826. SandboxLevel = "Internet"
  827. ; Only allow Region Owners to run MRMs
  828. ; May represent a security risk if you disable this.
  829. OwnerOnly = true
  830. [Hypergrid]
  831. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  832. safemode = false
  833. [VivoxVoice]
  834. ; The VivoxVoice module will allow you to provide voice on your
  835. ; region(s). It uses the same voice technology as the LL grid and
  836. ; works with recent LL clients (we have tested 1.22.9.110075, so
  837. ; anything later ought to be fine as well).
  838. ;
  839. ; For this to work you need to obtain an admin account from Vivox
  840. ; that allows you to create voice accounts and region channels.
  841. enabled = false
  842. ; vivox voice server
  843. vivox_server = www.foobar.vivox.com
  844. ; vivox SIP URI
  845. vivox_sip_uri = foobar.vivox.com
  846. ; vivox admin user name
  847. vivox_admin_user = DeepThroat
  848. ; vivox admin password
  849. vivox_admin_password = VoiceG4te
  850. ; channel type: "channel" or "positional"
  851. ; - positional: spatial sound (default)
  852. ; - channel: normal "conference call", no spatial sound
  853. ;vivox_channel_type = positional
  854. ; channel characteristics (unless you know what you are doing, i'd
  855. ; leave them as they are --- now you WILL muck around with them,
  856. ; huh? sigh)
  857. ; channel distance model:
  858. ; 0 - no attenuation
  859. ; 1 - inverse distance attenuation
  860. ; 2 - linear attenuation (default)
  861. ; 3 - exponential attenuation
  862. ;vivox_channel_distance_model = 2
  863. ; channel mode:
  864. ; - "open" (default)
  865. ; - "lecture"
  866. ; - "presentation"
  867. ; - "auditorium"
  868. ;vivox_channel_mode = "open"
  869. ; channel roll off: rate of attenuation
  870. ; - a value between 1.0 and 4.0, default is 2.0
  871. ;vivox_channel_roll_off = 2.0
  872. ; channel max range: distance at which channel is silent
  873. ; - a value between 0 and 160, default is 80
  874. ;vivox_channel_max_range = 80
  875. ; channel clamping distance: distance before attenuation applies
  876. ; - a value between 0 and 160, default is 10
  877. ;vivox_channel_clamping_distance = 10
  878. [FreeSwitchVoice]
  879. ; In order for this to work you need a functioning freeswitch pbx set
  880. ; up. Configuration for that will be posted in the wiki soon.
  881. enabled = false
  882. ;FreeSwitch server is going to contact us and ask us all
  883. ;sorts of things.
  884. freeswitch_server_user = freeswitch
  885. freeswitch_server_pass = password
  886. freeswitch_api_prefix = /api
  887. ; this is the IP of your sim
  888. freeswitch_service_server = ip.address.of.your.sim
  889. ;freeswitch_service_port = 80
  890. ; this should be the same port the region listens on
  891. freeswitch_service_port = 9000
  892. freeswitch_realm = ip.address.of.freeswitch.server
  893. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  894. freeswitch_attempt_stun = false
  895. freeswitch_stun_server = ip.address.of.freeswitch.server
  896. freeswitch_echo_server = ip.address.of.freeswitch.server
  897. freeswitch_echo_port = 50505
  898. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  899. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  900. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  901. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  902. freeswitch_default_timeout = 5000
  903. freeswitch_subscribe_retry = 120
  904. ; freeswitch_password_reset_url =
  905. [Groups]
  906. Enabled = false
  907. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  908. Module = Default
  909. ; The PHP code for the server is available from the Flotsam project for you to deploy
  910. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  911. ;
  912. ;Module = GroupsModule
  913. ; Enable Group Notices
  914. ;NoticesEnabled = true
  915. ; This makes the Groups modules very chatty on the console.
  916. DebugEnabled = false
  917. ; Specify which messaging module to use for groups messaging and if it's enabled
  918. ;MessagingModule = GroupsMessagingModule
  919. ;MessagingEnabled = true
  920. ; Service connector to Groups Service [Select One] ServicesConnectorModule
  921. ; Simian Grid Service for Groups
  922. ;ServicesConnectorModule = SimianGroupsServicesConnector
  923. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  924. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service settings
  925. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  926. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  927. ; XmlRpc Service Settings
  928. ;XmlRpcServiceReadKey = 1234
  929. ;XmlRpcServiceWriteKey = 1234
  930. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  931. ; this is a work around fora problem discovered on some Windows based region servers.
  932. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  933. ; System.Net.WebException: The request was aborted: The request was canceled.
  934. ;
  935. ; XmlRpcDisableKeepAlive = false
  936. [PacketPool]
  937. ; Enables the experimental packet pool. Yes, we've been here before.
  938. ;RecyclePackets = true;
  939. ;RecycleDataBlocks = true;
  940. [InterestManagement]
  941. ; This section controls how state updates are prioritized for each client
  942. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  943. UpdatePrioritizationScheme = FrontBack
  944. ReprioritizationEnabled = true
  945. ReprioritizationInterval = 2000.0
  946. RootReprioritizationDistance = 10.0
  947. ChildReprioritizationDistance = 20.0
  948. [WebStats]
  949. ; View region statistics via a web page
  950. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  951. ; Use a web browser and type in the "Login URI" + "/SStats/"
  952. ; For example- http://127.0.0.1:9000/SStats/
  953. ; enabled=false
  954. ;;
  955. ;; These are defaults that are overwritten below in [Architecture].
  956. ;; These defaults allow OpenSim to work out of the box with
  957. ;; zero configuration
  958. ;;
  959. [AssetService]
  960. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  961. AssetLoaderArgs = "assets/AssetSets.xml"
  962. ; Disable this to prevent the default asset set from being inserted into the
  963. ; asset store each time the region starts
  964. AssetLoaderEnabled = true
  965. [GridService]
  966. ;; default standalone, overridable in StandaloneCommon.ini
  967. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  968. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  969. ;; The following is the configuration section for the new style services
  970. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  971. [Architecture]
  972. ; Choose exactly one and only one of the architectures below.
  973. Include-Standalone = "config-include/Standalone.ini"
  974. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  975. ;Include-Grid = "config-include/Grid.ini"
  976. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  977. ;Include-SimianGrid = "config-include/SimianGrid.ini"
  978. ; Then choose
  979. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  980. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  981. ; Copy to your own .ini there (without .example extension) and edit it
  982. ; to customize your data
  983. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  984. ;; The below pulls in optional module config files
  985. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  986. [Modules]
  987. Include-modules = "addon-modules/*/config/*.ini"
  988. [XMLRPC]
  989. ; ##
  990. ; ## Scripting XMLRPC mapper
  991. ; ##
  992. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  993. ; script concurrently with the first remote_data event.
  994. ; This will contain the fully qualified URI an external site needs
  995. ; to use to send XMLRPC requests to that script
  996. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  997. ;XmlRpcPort = 20800
  998. [Friends]
  999. ; The port the friendslist interregion comms will listen on
  1000. ; Defaults to the simulator's TCP port
  1001. ;Port = 0
  1002. ; Uncomment one of the lines below. Use FriendsService for local
  1003. ; operation, Connectors for remote operation
  1004. ;Connector = "OpenSim.Services.FriendsService.dll"
  1005. Connector = "OpenSim.Services.Connectors.dll"