Worms.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. namespace libTerrain
  29. {
  30. partial class Channel
  31. {
  32. /// <summary>
  33. /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
  34. /// </summary>
  35. /// <param name="number">The number of worms which will traverse the map</param>
  36. /// <param name="rounds">The number of steps each worm will traverse</param>
  37. /// <param name="movement">The maximum distance each worm will move each step</param>
  38. /// <param name="size">The size of the area around the worm modified</param>
  39. /// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
  40. public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
  41. {
  42. SetDiff();
  43. Random random = new Random(seed);
  44. int i, j;
  45. for (i = 0; i < number; i++)
  46. {
  47. double rx, ry;
  48. if (centerspawn)
  49. {
  50. rx = w/2.0;
  51. ry = h/2.0;
  52. }
  53. else
  54. {
  55. rx = random.NextDouble()*(w - 1);
  56. ry = random.NextDouble()*(h - 1);
  57. }
  58. for (j = 0; j < rounds; j++)
  59. {
  60. rx += (random.NextDouble()*movement) - (movement/2.0);
  61. ry += (random.NextDouble()*movement) - (movement/2.0);
  62. Raise(rx, ry, size, 1.0);
  63. }
  64. }
  65. }
  66. }
  67. }