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*/
using System;
namespace libTerrain
{
partial class Channel
{
///
/// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
///
/// The number of worms which will traverse the map
/// The number of steps each worm will traverse
/// The maximum distance each worm will move each step
/// The size of the area around the worm modified
/// Do worms start in the middle, or randomly?
public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
{
SetDiff();
Random random = new Random(seed);
int i, j;
for (i = 0; i < number; i++)
{
double rx, ry;
if (centerspawn)
{
rx = w/2.0;
ry = h/2.0;
}
else
{
rx = random.NextDouble()*(w - 1);
ry = random.NextDouble()*(h - 1);
}
for (j = 0; j < rounds; j++)
{
rx += (random.NextDouble()*movement) - (movement/2.0);
ry += (random.NextDouble()*movement) - (movement/2.0);
Raise(rx, ry, size, 1.0);
}
}
}
}
}