SceneObjectPart.Inventory.cs 19 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Xml.Serialization;
  30. using libsecondlife;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Communications.Cache;
  33. using OpenSim.Framework.Console;
  34. using OpenSim.Region.Environment.Interfaces;
  35. using OpenSim.Region.Environment.Scenes.Scripting;
  36. namespace OpenSim.Region.Environment.Scenes
  37. {
  38. public partial class SceneObjectPart : IScriptHost
  39. {
  40. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  41. private string m_inventoryFileName = String.Empty;
  42. /// <summary>
  43. /// The inventory folder for this prim
  44. /// </summary>
  45. private LLUUID m_folderID = LLUUID.Zero;
  46. /// <summary>
  47. /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
  48. /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
  49. /// </summary>
  50. public LLUUID FolderID
  51. {
  52. get { return m_folderID; }
  53. set { m_folderID = value; }
  54. }
  55. /// <summary>
  56. /// Serial count for inventory file , used to tell if inventory has changed
  57. /// no need for this to be part of Database backup
  58. /// </summary>
  59. protected uint m_inventorySerial = 0;
  60. public uint InventorySerial
  61. {
  62. get { return m_inventorySerial; }
  63. set { m_inventorySerial = value; }
  64. }
  65. /// <summary>
  66. /// Holds in memory prim inventory
  67. /// </summary>
  68. protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
  69. public TaskInventoryDictionary TaskInventory
  70. {
  71. get { return m_taskInventory; }
  72. set { m_taskInventory = value; }
  73. }
  74. /// <summary>
  75. /// Tracks whether inventory has changed since the last persistent backup
  76. /// </summary>
  77. private bool HasInventoryChanged;
  78. /// <summary>
  79. /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
  80. /// new ones or setting existing UUIDs to the correct parent UUIDs
  81. /// </summary>
  82. /// <param name="linkNum">Link number for the part</param>
  83. public void ResetInventoryIDs()
  84. {
  85. lock (TaskInventory)
  86. {
  87. IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
  88. TaskInventory.Clear();
  89. foreach (TaskInventoryItem item in items)
  90. {
  91. item.ResetIDs(UUID);
  92. TaskInventory.Add(item.ItemID, item);
  93. }
  94. }
  95. }
  96. /// <summary>
  97. /// Start all the scripts contained in this prim's inventory
  98. /// </summary>
  99. public void StartScripts()
  100. {
  101. lock (m_taskInventory)
  102. {
  103. foreach (TaskInventoryItem item in m_taskInventory.Values)
  104. {
  105. // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
  106. if (10 == item.Type)
  107. {
  108. StartScript(item);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// Stop all the scripts in this prim.
  115. /// </summary>
  116. public void StopScripts()
  117. {
  118. lock (m_taskInventory)
  119. {
  120. foreach (TaskInventoryItem item in m_taskInventory.Values)
  121. {
  122. if (10 == item.Type)
  123. {
  124. StopScript(item.ItemID);
  125. }
  126. }
  127. }
  128. }
  129. /// <summary>
  130. /// Start a script which is in this prim's inventory.
  131. /// </summary>
  132. /// <param name="item"></param>
  133. /// <returns></returns>
  134. public void StartScript(TaskInventoryItem item)
  135. {
  136. // m_log.InfoFormat(
  137. // "[PRIMINVENTORY]: " +
  138. // "Starting script {0}, {1} in prim {2}, {3}",
  139. // item.Name, item.ItemID, Name, UUID);
  140. AddFlag(LLObject.ObjectFlags.Scripted);
  141. if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
  142. {
  143. AssetCache cache = m_parentGroup.Scene.AssetCache;
  144. cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
  145. {
  146. if (null == asset)
  147. {
  148. m_log.ErrorFormat(
  149. "[PRIMINVENTORY]: " +
  150. "Couldn't start script {0}, {1} since asset ID {2} could not be found",
  151. item.Name, item.ItemID, item.AssetID);
  152. }
  153. else
  154. {
  155. string script = Helpers.FieldToUTF8String(asset.Data);
  156. m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script);
  157. m_parentGroup.AddActiveScriptCount(1);
  158. ScheduleFullUpdate();
  159. }
  160. }, false);
  161. }
  162. }
  163. /// <summary>
  164. /// Start a script which is in this prim's inventory.
  165. /// </summary>
  166. /// <param name="itemId">
  167. /// A <see cref="LLUUID"/>
  168. /// </param>
  169. public void StartScript(LLUUID itemId)
  170. {
  171. lock (m_taskInventory)
  172. {
  173. if (m_taskInventory.ContainsKey(itemId))
  174. {
  175. StartScript(m_taskInventory[itemId]);
  176. }
  177. else
  178. {
  179. m_log.ErrorFormat(
  180. "[PRIMINVENTORY]: " +
  181. "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
  182. itemId, Name, UUID);
  183. }
  184. }
  185. }
  186. /// <summary>
  187. /// Stop a script which is in this prim's inventory.
  188. /// </summary>
  189. /// <param name="itemId"></param>
  190. public void StopScript(LLUUID itemId)
  191. {
  192. if (m_taskInventory.ContainsKey(itemId))
  193. {
  194. m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalId, itemId);
  195. m_parentGroup.AddActiveScriptCount(-1);
  196. }
  197. else
  198. {
  199. m_log.ErrorFormat(
  200. "[PRIMINVENTORY]: " +
  201. "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
  202. itemId, Name, UUID);
  203. }
  204. }
  205. /// <summary>
  206. /// Add an item to this prim's inventory.
  207. /// </summary>
  208. /// <param name="item"></param>
  209. public void AddInventoryItem(TaskInventoryItem item)
  210. {
  211. item.ParentID = m_folderID;
  212. item.CreationDate = 1000;
  213. item.ParentPartID = UUID;
  214. lock (m_taskInventory)
  215. {
  216. m_taskInventory.Add(item.ItemID, item);
  217. TriggerScriptChangedEvent(Changed.INVENTORY);
  218. }
  219. m_inventorySerial++;
  220. HasInventoryChanged = true;
  221. }
  222. /// <summary>
  223. /// Restore a whole collection of items to the prim's inventory at once.
  224. /// We assume that the items already have all their fields correctly filled out.
  225. /// The items are not flagged for persistence to the database, since they are being restored
  226. /// from persistence rather than being newly added.
  227. /// </summary>
  228. /// <param name="items"></param>
  229. public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
  230. {
  231. lock (m_taskInventory)
  232. {
  233. foreach (TaskInventoryItem item in items)
  234. {
  235. m_taskInventory.Add(item.ItemID, item);
  236. TriggerScriptChangedEvent(Changed.INVENTORY);
  237. }
  238. }
  239. m_inventorySerial++;
  240. }
  241. /// <summary>
  242. /// Returns an existing inventory item. Returns the original, so any changes will be live.
  243. /// </summary>
  244. /// <param name="itemID"></param>
  245. /// <returns>null if the item does not exist</returns>
  246. public TaskInventoryItem GetInventoryItem(LLUUID itemID)
  247. {
  248. lock (m_taskInventory)
  249. {
  250. if (m_taskInventory.ContainsKey(itemID))
  251. {
  252. return m_taskInventory[itemID];
  253. }
  254. else
  255. {
  256. m_log.ErrorFormat(
  257. "[PRIMINVENTORY]: " +
  258. "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
  259. itemID, Name, UUID);
  260. }
  261. }
  262. return null;
  263. }
  264. /// <summary>
  265. /// Update an existing inventory item.
  266. /// </summary>
  267. /// <param name="item">The updated item. An item with the same id must already exist
  268. /// in this prim's inventory.</param>
  269. /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
  270. public bool UpdateInventoryItem(TaskInventoryItem item)
  271. {
  272. lock (m_taskInventory)
  273. {
  274. if (m_taskInventory.ContainsKey(item.ItemID))
  275. {
  276. m_taskInventory[item.ItemID] = item;
  277. m_inventorySerial++;
  278. TriggerScriptChangedEvent(Changed.INVENTORY);
  279. HasInventoryChanged = true;
  280. return true;
  281. }
  282. else
  283. {
  284. m_log.ErrorFormat(
  285. "[PRIMINVENTORY]: " +
  286. "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
  287. item.ItemID, Name, UUID);
  288. }
  289. }
  290. return false;
  291. }
  292. public void AddScriptLPS(int count)
  293. {
  294. m_parentGroup.AddScriptLPS(count);
  295. }
  296. /// <summary>
  297. /// Remove an item from this prim's inventory
  298. /// </summary>
  299. /// <param name="itemID"></param>
  300. /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
  301. /// in this prim's inventory.</returns>
  302. public int RemoveInventoryItem(LLUUID itemID)
  303. {
  304. lock (m_taskInventory)
  305. {
  306. if (m_taskInventory.ContainsKey(itemID))
  307. {
  308. int type = m_taskInventory[itemID].InvType;
  309. m_taskInventory.Remove(itemID);
  310. m_inventorySerial++;
  311. TriggerScriptChangedEvent(Changed.INVENTORY);
  312. HasInventoryChanged = true;
  313. int scriptcount = 0;
  314. lock (m_taskInventory)
  315. {
  316. foreach (TaskInventoryItem item in m_taskInventory.Values)
  317. {
  318. if (item.Type == 10)
  319. {
  320. scriptcount++;
  321. }
  322. }
  323. }
  324. if (scriptcount <= 0)
  325. {
  326. RemFlag(LLObject.ObjectFlags.Scripted);
  327. ScheduleFullUpdate();
  328. }
  329. ScheduleFullUpdate();
  330. return type;
  331. }
  332. else
  333. {
  334. m_log.ErrorFormat(
  335. "[PRIMINVENTORY]: " +
  336. "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
  337. itemID, Name, UUID);
  338. }
  339. }
  340. return -1;
  341. }
  342. /// <summary>
  343. ///
  344. /// </summary>
  345. /// <param name="client"></param>
  346. /// <param name="localID"></param>
  347. public bool GetInventoryFileName(IClientAPI client, uint localID)
  348. {
  349. if (m_inventorySerial > 0)
  350. {
  351. client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
  352. Helpers.StringToField(m_inventoryFileName));
  353. return true;
  354. }
  355. else
  356. {
  357. client.SendTaskInventory(m_uuid, 0, new byte[0]);
  358. return false;
  359. }
  360. }
  361. public void RequestInventoryFile(IXfer xferManager)
  362. {
  363. byte[] fileData = new byte[0];
  364. InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
  365. lock (m_taskInventory)
  366. {
  367. foreach (TaskInventoryItem item in m_taskInventory.Values)
  368. {
  369. invString.AddItemStart();
  370. invString.AddNameValueLine("item_id", item.ItemID.ToString());
  371. invString.AddNameValueLine("parent_id", item.ParentID.ToString());
  372. invString.AddPermissionsStart();
  373. invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
  374. invString.AddNameValueLine("owner_mask", "0x7FFFFFFF");
  375. invString.AddNameValueLine("group_mask", "0x7FFFFFFF");
  376. invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF");
  377. invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF");
  378. invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
  379. invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
  380. invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
  381. invString.AddNameValueLine("group_id", item.GroupID.ToString());
  382. invString.AddSectionEnd();
  383. invString.AddNameValueLine("asset_id", item.AssetID.ToString());
  384. invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
  385. invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
  386. invString.AddNameValueLine("flags", "0x00");
  387. invString.AddNameValueLine("name", item.Name + "|");
  388. invString.AddNameValueLine("desc", item.Description + "|");
  389. invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
  390. invString.AddSectionEnd();
  391. }
  392. }
  393. fileData = Helpers.StringToField(invString.BuildString);
  394. // m_log.InfoFormat(
  395. // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
  396. if (fileData.Length > 2)
  397. {
  398. xferManager.AddNewFile(m_inventoryFileName, fileData);
  399. }
  400. }
  401. /// <summary>
  402. /// Process inventory backup
  403. /// </summary>
  404. /// <param name="datastore"></param>
  405. public void ProcessInventoryBackup(IRegionDataStore datastore)
  406. {
  407. if (HasInventoryChanged)
  408. {
  409. lock (TaskInventory)
  410. {
  411. datastore.StorePrimInventory(UUID, TaskInventory.Values);
  412. }
  413. HasInventoryChanged = false;
  414. }
  415. }
  416. public class InventoryStringBuilder
  417. {
  418. public string BuildString = String.Empty;
  419. public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
  420. {
  421. BuildString += "\tinv_object\t0\n\t{\n";
  422. AddNameValueLine("obj_id", folderID.ToString());
  423. AddNameValueLine("parent_id", parentID.ToString());
  424. AddNameValueLine("type", "category");
  425. AddNameValueLine("name", "Contents");
  426. AddSectionEnd();
  427. }
  428. public void AddItemStart()
  429. {
  430. BuildString += "\tinv_item\t0\n";
  431. BuildString += "\t{\n";
  432. }
  433. public void AddPermissionsStart()
  434. {
  435. BuildString += "\tpermissions 0\n";
  436. BuildString += "\t{\n";
  437. }
  438. public void AddSectionEnd()
  439. {
  440. BuildString += "\t}\n";
  441. }
  442. public void AddLine(string addLine)
  443. {
  444. BuildString += addLine;
  445. }
  446. public void AddNameValueLine(string name, string value)
  447. {
  448. BuildString += "\t\t";
  449. BuildString += name + "\t";
  450. BuildString += value + "\n";
  451. }
  452. public void Close()
  453. {
  454. }
  455. }
  456. }
  457. }