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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using libsecondlife;
- using libsecondlife.Packets;
- namespace OpenSim.Framework
- {
- // Base Args Interface
- public interface IEventArgs
- {
- IScene Scene { get; set; }
- IClientAPI Sender { get; set; }
- }
- public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
- public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
- public enum ChatTypeEnum
- {
- Whisper = 0,
- Say = 1,
- Shout = 2,
- // 3 is an obsolete version of Say
- StartTyping = 4,
- StopTyping = 5,
- Broadcast = 0xFF
- }
- public enum ThrottleOutPacketType : int
- {
- Resend = 0,
- Land = 1,
- Wind = 2,
- Cloud = 3,
- Task = 4,
- Texture = 5,
- Asset = 6,
- Unknown = 7, // Also doubles as 'do not throttle'
- Back = 8
- }
- /// <summary>
- /// ChatFromViewer Arguments
- /// </summary>
- public class ChatFromViewerArgs : EventArgs, IEventArgs
- {
- protected string m_message;
- protected ChatTypeEnum m_type;
- protected int m_channel;
- protected LLVector3 m_position;
- protected string m_from;
- protected IClientAPI m_sender;
- protected IScene m_scene;
- /// <summary>
- /// The message sent by the user
- /// </summary>
- public string Message
- {
- get { return m_message; }
- set { m_message = value; }
- }
- /// <summary>
- /// The type of message, eg say, shout, broadcast.
- /// </summary>
- public ChatTypeEnum Type
- {
- get { return m_type; }
- set { m_type = value; }
- }
- /// <summary>
- /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
- /// </summary>
- public int Channel
- {
- get { return m_channel; }
- set { m_channel = value; }
- }
- /// <summary>
- /// The position of the sender at the time of the message broadcast.
- /// </summary>
- public LLVector3 Position
- {
- get { return m_position; }
- set { m_position = value; }
- }
- /// <summary>
- /// The name of the sender (needed for scripts)
- /// </summary>
- public string From
- {
- get { return m_from; }
- set { m_from = value; }
- }
- /// <summary>
- /// The client responsible for sending the message, or null.
- /// </summary>
- public IClientAPI Sender
- {
- get { return m_sender; }
- set { m_sender = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public IScene Scene
- {
- get { return m_scene; }
- set { m_scene = value; }
- }
- public ChatFromViewerArgs()
- {
- m_position = new LLVector3();
- }
- }
- public class TextureRequestArgs : EventArgs
- {
- protected LLUUID m_requestedAssetID;
- private sbyte m_discardLevel;
- private uint m_packetNumber;
- private float m_priority;
- public float Priority
- {
- get { return m_priority; }
- set { m_priority = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public uint PacketNumber
- {
- get { return m_packetNumber; }
- set { m_packetNumber = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public sbyte DiscardLevel
- {
- get { return m_discardLevel; }
- set { m_discardLevel = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public LLUUID RequestedAssetID
- {
- get { return m_requestedAssetID; }
- set { m_requestedAssetID = value; }
- }
- }
- public class AvatarWearingArgs : EventArgs
- {
- private List<Wearable> m_nowWearing = new List<Wearable>();
- /// <summary>
- ///
- /// </summary>
- public List<Wearable> NowWearing
- {
- get { return m_nowWearing; }
- set { m_nowWearing = value; }
- }
- public class Wearable
- {
- public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
- public byte Type = 0;
- public Wearable(LLUUID itemId, byte type)
- {
- ItemID = itemId;
- Type = type;
- }
- }
- }
- public delegate void TextureRequest(Object sender, TextureRequestArgs e);
- public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e);
- public delegate void ImprovedInstantMessage(IClientAPI remoteclient,
- LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp,
- string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID,
- LLVector3 Position, LLUUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
- // especially if we're ever going to implement groups, presence, estate message dialogs...
- public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
- LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
- uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
- bool RezSelected, bool RemoveItem, LLUUID fromTaskID );
- public delegate void RezSingleAttachmentFromInv(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,
- uint ItemFlags, uint NextOwnerMask);
- public delegate void ObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot);
- public delegate void ModifyTerrain(
- float height, float seconds, byte size, byte action, float north, float west, float south, float east,
- IClientAPI remoteClient);
- public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
- public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID, int seq);
- public delegate void StopAnim(IClientAPI remoteClient, LLUUID animID);
- public delegate void LinkObjects(uint parent, List<uint> children);
- public delegate void DelinkObjects(List<uint> primIds);
- public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
- public delegate void RequestMapName(IClientAPI remoteClient, string mapName);
- public delegate void TeleportLocationRequest(
- IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
- public delegate void DisconnectUser();
- public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
- public delegate void UpdateAvatarProperties(IClientAPI remoteClient, UserProfileData ProfileData);
- public delegate void SetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun);
- public delegate void GenericCall2();
- // really don't want to be passing packets in these events, so this is very temporary.
- public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
- public delegate void GenericCall5(IClientAPI remoteClient, bool status);
- public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message);
- public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
- public delegate void ObjectExtraParams(LLUUID agentID, uint localID, ushort type, bool inUse, byte[] data);
- public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
- public delegate void RequestObjectPropertiesFamily(
- IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID TaskID);
- public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
- public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
- public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
- public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
- public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
- public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
- public delegate void UpdatePrimGroupRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
- public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID);
- public delegate void ObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
- LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
- bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates);
-
-
- public delegate void StatusChange(bool status);
- public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
- public delegate void UpdateAgent(IClientAPI remoteClient, AgentUpdatePacket agentData);
- public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset);
- public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
- public delegate void AvatarPickerRequest(IClientAPI remoteClient, LLUUID agentdata, LLUUID queryID, string UserQuery
- );
- public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
- public delegate void ParcelAccessListRequest(
- LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
- public delegate void ParcelAccessListUpdateRequest(
- LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries,
- IClientAPI remote_client);
- public delegate void ParcelPropertiesRequest(
- int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
- public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
- public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
- public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
- public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
- public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
- public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
- public delegate void RegionInfoRequest(IClientAPI remote_client, LLUUID sessionID);
- public delegate void EstateCovenantRequest(IClientAPI remote_client, LLUUID sessionID);
- public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
- public delegate void AddNewPrim(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, byte RayEndIsIntersection);
- public delegate void RequestGodlikePowers(LLUUID AgentID, LLUUID SessionID, LLUUID token, bool GodLike, IClientAPI remote_client);
- public delegate void GodKickUser(
- LLUUID GodAgentID, LLUUID GodSessionID, LLUUID AgentID, uint kickflags, byte[] reason);
- public delegate void CreateInventoryFolder(
- IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
- public delegate void UpdateInventoryFolder(
- IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID);
- public delegate void MoveInventoryFolder(
- IClientAPI remoteClient, LLUUID folderID, LLUUID parentID);
- public delegate void CreateNewInventoryItem(
- IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name,
- sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
- public delegate void FetchInventoryDescendents(
- IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
- public delegate void PurgeInventoryDescendents(
- IClientAPI remoteClient, LLUUID folderID);
- public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
- public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
- public delegate void UpdateInventoryItem(
- IClientAPI remoteClient, LLUUID transactionID, LLUUID itemID, string name, string description,
- uint nextOwnerMask);
- public delegate void CopyInventoryItem(
- IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID,
- string newName);
- public delegate void MoveInventoryItem(
- IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, string newName);
- public delegate void RemoveInventoryItem(
- IClientAPI remoteClient, LLUUID itemID);
- public delegate void RemoveInventoryFolder(
- IClientAPI remoteClient, LLUUID folderID);
- public delegate void RequestAsset(IClientAPI remoteClient, TransferRequestPacket transferRequest);
- public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
- public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
- public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
- public delegate void UDPAssetUploadRequest(
- IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal,
- bool tempFile);
- public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
- public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
- public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
- public delegate void FriendActionDelegate(IClientAPI remoteClient,LLUUID agentID,LLUUID transactionID,List<LLUUID> callingCardFolders);
-
- public delegate void FriendshipTermination(IClientAPI remoteClient,LLUUID agentID, LLUUID ExID);
- public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
-
- public delegate void MoneyTransferRequest(LLUUID sourceID, LLUUID destID, int amount, int transactionType, string description);
-
- // We keep all this information for fraud purposes in the future.
- public delegate void MoneyBalanceRequest(IClientAPI remoteClient, LLUUID agentID, LLUUID sessionID, LLUUID TransactionID);
- public delegate void ObjectPermissions(IClientAPI controller, LLUUID agentID, LLUUID sessionID, byte field, uint localId, uint mask, byte set);
- public interface IClientAPI
- {
- event ImprovedInstantMessage OnInstantMessage;
- event ChatFromViewer OnChatFromViewer;
- event TextureRequest OnRequestTexture;
- event RezObject OnRezObject;
- event ModifyTerrain OnModifyTerrain;
- event SetAppearance OnSetAppearance;
- event AvatarNowWearing OnAvatarNowWearing;
- event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
- event ObjectAttach OnObjectAttach;
- event StartAnim OnStartAnim;
- event StopAnim OnStopAnim;
- event LinkObjects OnLinkObjects;
- event DelinkObjects OnDelinkObjects;
- event RequestMapBlocks OnRequestMapBlocks;
- event RequestMapName OnMapNameRequest;
- event TeleportLocationRequest OnTeleportLocationRequest;
- event DisconnectUser OnDisconnectUser;
- event RequestAvatarProperties OnRequestAvatarProperties;
- event SetAlwaysRun OnSetAlwaysRun;
- event GenericCall4 OnDeRezObject;
- event Action<IClientAPI> OnRegionHandShakeReply;
- event GenericCall2 OnRequestWearables;
- event GenericCall2 OnCompleteMovementToRegion;
- event UpdateAgent OnAgentUpdate;
- event AgentRequestSit OnAgentRequestSit;
- event AgentSit OnAgentSit;
- event AvatarPickerRequest OnAvatarPickerRequest;
- event Action<IClientAPI> OnRequestAvatarsData;
- event AddNewPrim OnAddPrim;
- event FetchInventory OnAgentDataUpdateRequest;
- event FetchInventory OnUserInfoRequest;
- event TeleportLocationRequest OnSetStartLocationRequest;
- event RequestGodlikePowers OnRequestGodlikePowers;
- event GodKickUser OnGodKickUser;
- event ObjectDuplicate OnObjectDuplicate;
- event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
- event UpdateVector OnGrabObject;
- event ObjectSelect OnDeGrabObject;
- event MoveObject OnGrabUpdate;
- event UpdateShape OnUpdatePrimShape;
- event ObjectExtraParams OnUpdateExtraParams;
- event ObjectSelect OnObjectSelect;
- event ObjectDeselect OnObjectDeselect;
- event GenericCall7 OnObjectDescription;
- event GenericCall7 OnObjectName;
- event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
- event UpdatePrimFlags OnUpdatePrimFlags;
- event UpdatePrimTexture OnUpdatePrimTexture;
- event UpdateVector OnUpdatePrimGroupPosition;
- event UpdateVector OnUpdatePrimSinglePosition;
- event UpdatePrimRotation OnUpdatePrimGroupRotation;
- event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
- event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
- event UpdateVector OnUpdatePrimScale;
- event StatusChange OnChildAgentStatus;
- event GenericCall2 OnStopMovement;
- event Action<LLUUID> OnRemoveAvatar;
- event ObjectPermissions OnObjectPermissions;
- event CreateNewInventoryItem OnCreateNewInventoryItem;
- event CreateInventoryFolder OnCreateNewInventoryFolder;
- event UpdateInventoryFolder OnUpdateInventoryFolder;
- event MoveInventoryFolder OnMoveInventoryFolder;
- event FetchInventoryDescendents OnFetchInventoryDescendents;
- event PurgeInventoryDescendents OnPurgeInventoryDescendents;
- event FetchInventory OnFetchInventory;
- event RequestTaskInventory OnRequestTaskInventory;
- event UpdateInventoryItem OnUpdateInventoryItem;
- event CopyInventoryItem OnCopyInventoryItem;
- event MoveInventoryItem OnMoveInventoryItem;
- event RemoveInventoryFolder OnRemoveInventoryFolder;
- event RemoveInventoryItem OnRemoveInventoryItem;
- event UDPAssetUploadRequest OnAssetUploadRequest;
- event XferReceive OnXferReceive;
- event RequestXfer OnRequestXfer;
- event ConfirmXfer OnConfirmXfer;
- event RezScript OnRezScript;
- event UpdateTaskInventory OnUpdateTaskInventory;
- event RemoveTaskInventory OnRemoveTaskItem;
- event RequestAsset OnRequestAsset;
- event UUIDNameRequest OnNameFromUUIDRequest;
- event ParcelAccessListRequest OnParcelAccessListRequest;
- event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
- event ParcelPropertiesRequest OnParcelPropertiesRequest;
- event ParcelDivideRequest OnParcelDivideRequest;
- event ParcelJoinRequest OnParcelJoinRequest;
- event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
- event ParcelSelectObjects OnParcelSelectObjects;
- event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
- event EstateOwnerMessageRequest OnEstateOwnerMessage;
- event RegionInfoRequest OnRegionInfoRequest;
- event EstateCovenantRequest OnEstateCovenantRequest;
- event FriendActionDelegate OnApproveFriendRequest;
- event FriendActionDelegate OnDenyFriendRequest;
- event FriendshipTermination OnTerminateFriendship;
- event PacketStats OnPacketStats;
- // Financial packets
- event MoneyTransferRequest OnMoneyTransferRequest;
- event MoneyBalanceRequest OnMoneyBalanceRequest;
- event UpdateAvatarProperties OnUpdateAvatarProperties;
-
- LLVector3 StartPos { get; set; }
- LLUUID AgentId { get; }
- LLUUID SessionId { get; }
- LLUUID SecureSessionId { get; }
- string FirstName { get; }
- string LastName { get; }
- /// <summary>
- /// Returns the full name of the agent/avatar represented by this client
- /// </summary>
- /// <param name="newPack"></param>
- /// <param name="packType"></param>
- string Name { get; }
- uint CircuitCode { get; }
- void OutPacket(Packet newPack, ThrottleOutPacketType packType);
- void SendWearables(AvatarWearable[] wearables, int serial);
- void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
- void SendStartPingCheck(byte seq);
- void SendKillObject(ulong regionHandle, uint localID);
- void SendAnimations(LLUUID[] animID, int[] seqs, LLUUID sourceAgentId);
- void SendRegionHandshake(RegionInfo regionInfo);
- void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
- void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
- void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
- LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
- void SendLayerData(float[] map);
- void SendLayerData(int px, int py, float[] map);
- void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
- void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
- AgentCircuitData RequestClientInfo();
- void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint,
- string capsURL);
- void SendMapBlock(List<MapBlockData> mapBlocks);
- void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
- void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID,
- uint flags, string capsURL);
- void SendTeleportFailed(string reason);
- void SendTeleportLocationStart();
- void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
- void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID,
- LLVector3 Pos, byte[] textureEntry, uint parentID);
- void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLVector3 velocity, LLQuaternion rotation);
- void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
- void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
- void SetChildAgentThrottle(byte[] throttle);
- void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
- LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
- uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation);
-
- void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
- LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
- uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
- void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLQuaternion rotation, byte state);
- void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
- void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
- List<InventoryFolderBase> folders, bool fetchFolders,
- bool fetchItems);
- void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
- /// <summary>
- /// Tell the client that we have created the item it requested.
- /// </summary>
- /// <param name="Item"></param>
- void SendInventoryItemCreateUpdate(InventoryItemBase Item);
- void SendRemoveInventoryItem(LLUUID itemID);
- void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
- void SendXferPacket(ulong xferID, uint packet, byte[] data);
- void SendAvatarPickerReply(AvatarPickerReplyPacket Pack);
- void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle);
- void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
- void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
- void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain);
- void SendAttachedSoundGainChange(LLUUID objectID, float gain);
- void SendNameReply(LLUUID profileId, string firstname, string lastname);
- void SendAlertMessage(string message);
- void SendAgentAlertMessage(string message, bool modal);
- void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
- void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels);
- bool AddMoney(int debit);
- void SendSunPos(LLVector3 sunPos, LLVector3 sunVel);
- void SendViewerTime(int phase);
- void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout,
- uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
- byte[] GetThrottlesPacked(float multiplier);
-
- void SetDebug(int newDebug);
- void InPacket(Packet NewPack);
- void Close(bool ShutdownCircuit);
- void Kick(string message);
- void Stop();
- event ViewerEffectEventHandler OnViewerEffect;
- event Action<IClientAPI> OnLogout;
- event Action<IClientAPI> OnConnectionClosed;
- void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message);
- void SendLogoutPacket();
- ClientInfo GetClientInfo();
- void SetClientInfo(ClientInfo info);
- void Terminate();
- }
- [Serializable]
- public class ClientInfo
- {
- public byte[] usecircuit;
- public EndPoint userEP;
- public EndPoint proxyEP;
- public sAgentCircuitData agentcircuit;
- public Dictionary<uint, uint> pendingAcks;
- public Dictionary<uint, byte[]> needAck;
- public List<byte[]> out_packets;
- public uint sequence;
- }
- }
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