Commit History

Author SHA1 Message Date
  Teravus Ovares fd2caf5f16 This update has good news and bad news, first the bad. 16 years ago
  alondria 5ebef6410e Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Teravus Ovares ce9c2ecac8 * You can leave godmode if you want now. 16 years ago
  MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 16 years ago
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 16 years ago
  Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz! 16 years ago
  MW e978d00914 After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well. 16 years ago
  lbsa71 fec87ad3d7 * just added a readonly and a comment 16 years ago
  Teravus Ovares ac60382599 * Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads. 16 years ago
  Charles Krinke 2c81e18fc3 Thank you very much Ahzzmandius for adding the support 16 years ago
  Dalien Talbot c935b308e6 The very beginnings of attachments (no detachments! :) 17 years ago
  lbsa71 e0424254bd * Refactored permissions handling to extract info out of permisisons block in ClientView 17 years ago
  Teravus Ovares ca5aadfbff * Refactored the sound calls to SceneObjectPart 17 years ago
  Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound. 17 years ago
  Adam Frisby 6fbc64af5e * Whole buncha stuff. 17 years ago
  alondria 742ed9537d Implements LSL function llDialog(). 17 years ago
  Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 17 years ago
  Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates 17 years ago
  Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 17 years ago
  Teravus Ovares 5958192398 * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter 17 years ago
  Teravus Ovares 960b7e93b1 * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages. 17 years ago
  Teravus Ovares 2f43578386 * Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it. 17 years ago
  Teravus Ovares b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves. 17 years ago
  Teravus Ovares 14368d9a73 * Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance. 17 years ago
  Teravus Ovares f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere. 17 years ago
  Teravus Ovares 67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident. 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  Justin Clarke Casey c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling. 17 years ago
  Justin Clarke Casey 42bc256e4f Refix bug where inventory textures don't appear in prim edit texture selection box 17 years ago